yeah. maybe I should start out with these languages myself. Josh
----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, January 15, 2007 3:09 AM Subject: Re: [Audyssey] Another perspective on programming games > Which of these languages is easiest to learn, python or ruby, which is > less > verbose, and which is more powerful? > Ken Downey > President > DreamTechInteractive! > > And, > Coming soon, > Blind Comfort! > The pleasant way to get a massage--no staring, just caring. > > ----- Original Message ----- > From: "Nolan Darilek" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, January 15, 2007 1:11 AM > Subject: [Audyssey] Another perspective on programming games > > >> Hi, folks. >> >> Lots of you seem interested in learning how to program games. This is >> great. Lots of you are also scurrying off and downloading the various >> microsoft express IDES. If this is your chosen path then by all >> means, knock yourselves out, but I wanted to toss out another path >> that you may not have considered. >> >> C#, VB, Java, etc. are popular, powerful languages. They're also very >> verbose when compared to languages like Ruby and Python that can, >> say, write a simple "Hello, world" program in a single line rather >> than half a dozen. >> >> If you're wanting to learn programming, consider a language like Ruby >> or Python first. The syntax is much easier to grasp and, in my mind, >> much closer to how we think than are languages like C#/VB. Try to >> guess what this does: >> >> 3.times do >> print "Hip hip, hooray!" >> end >> >> vs.: >> >> for(int i = 0; i < 2; i++) { >> Console.Out.Writeline("Hip hip, hooray!"); >> } >> >> You can develop games easily in either of these using libraries like >> RUDL, Rubygame, Pygame, etc. Not only do these have the advantage of >> being cross-platform, but you can type a bit of code, run the game >> instantly, add more, etc. in an evolutionary process so much faster >> than would otherwise be possible with compilation. >> >> There are disadvantages to this path. These languages may spoil you. >> I've coded for years, and after working with Ruby, coding in Java >> feels like running under water. This may be circumventable, however. >> I've written Torrent in Java and have just recently separated the >> engine components into a separate project for other game development. >> I'm finding that I can use my engine with JRuby, a Java-native >> implementation of Ruby, and enjoy the ease and speed of Ruby plus the >> power of the underlying Java engine. If you're a .net person, there's >> a .net implementation of Ruby on the horizon and, if you find that >> you prefer Python to Ruby, you can already use languages like >> IronPython or Boo (http://boo.codehaus.org) with DirectX or whatever >> your .net engine of choice might be. Actually, if Python is your pick >> then you can already use either of these with existing DirectX >> resources/tutorials to get up to speed that much quicker with skills >> that you can keep. >> >> Also, if you pick the pure Ruby/Python route, your games' source will >> almost always be visible, meaning others can copy what you've done >> (albeit with the same restrictions.) This shouldn't be an issue at >> first--my first three attempts at game programming weren't commercial- >> grade, and I'd probably have been much more successful at learning if >> I'd treated at least two of those as learning experiences instead of >> trying to write the next GMA engine right out the gate. :) >> >> And, again, if you're still interested in the C#/VB.net route then >> right on, and I wish you the best of luck. :) Just wanted to let >> folks know that a) those aren't the only games in town, even if you >> do want to stick with .net from start to finish (see notes about >> IronPython/Boo above) and b) it may be best to focus on learning the >> craft of game design during your first few efforts rather than on >> producing something to sell. Language shapes how we think, and while >> picking a non-conventional language might seem like a bad idea at >> first glance, it just might help some of you who may find C#/VB >> frightening. Hell, I'm a decent enough coder and *I* find them >> frightening for various reasons. :) If given a choice, I'll almost >> always pick an alternate language like JRuby/Nemerle/Boo for whatever >> platform I'm constrained to rather than simply using C#, Java, etc. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: >> 1/13/2007 >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
