It's actually F8.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: dark
Sent: Wednesday, May 14, 2014 3:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If I remember rightly, f10 will tell you the messages you have created which
give you the data wafer sequence, so it's not a problem shutting down the
experiment, though I do admit it's been a very long time indeed sinse I last
played Shades of doom. Something I probably ought to change :D.
Beware the grue!
Dark.
----- Original Message -----
From: "Lori Duncan" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2014 9:46 AM
Subject: Re: [Audyssey] Sod walkthrough
Hi Thomas, I agree, I was just enjoying the walkthrough so much, and
couldn't figure out a way of memorising those darned data wafer sequence
for putting into the box at the end. It still gives me trouble. :)
-----Original Message-----
From: Thomas Ward
Sent: Wednesday, May 14, 2014 5:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted to leave some
surprises in the game for those who had never played before, and he
wanted them to work out their own strategy for beating the bosses. In
that I agree because I do think it is a good idea to leave some
surprises rather than give it all away in one audio walkthrough.
Cheers!
On 5/13/14, Lori Duncan <[email protected]> wrote:
There was only 1 drawback to that walkthrough for me, and that was he
didn't
play level 9 :( Was so looking forward to hearing him bash the bosses.
:)
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