As anyone who has been ahnging about on audiogames.net will know, I have 
recently downloaded the blind square ap for my Iphone. 

For those who don't know this is a satnav system which uses the maps from the 
foursquare social network, however Blind square is unique as satnavs go because 
it's main  function isn't  planning  routes, but letting you  know where you 
are and what is around you. Thus, when walking along it speaks information of 
what   road your on, which way you are walking, the address  and also nearby 
items on the foursquare maps such as  shops, cafes, government or educational 
buildings etc, and points these out to you in clock directions with distance, 
eg "sandwich place, sub way at 11 O.clock, 10 meters"  

obviously blind square isn't the first tool of this type (I tried a trekker 
myself), however it does have the advantage of not requiring any extra 
equipment than the Iphone, and being very simple to use, as you walk and it 
speaks, indeed  using the  belt hook of the surviver case I have for my phone I 
don't even have to worry about headphones sinse I can attach my Iphone quite 
securely to  the strap of my shoulder bag which I pretty much carry everywhere, 
meaning it's thus very close to my left ear and I can leave my lug holes free 
for information..

However, I didn't write this message just to discuss the advantages of blind 
square, but to note an interesting fact.

Blind square provides almost exactly the same information as the directional 
commands in swamp, or come to that, in the city map of gma tank commander stage 
2. 

Obviously there are differences, sinse the  sattelite navigation system is 
accurate only to within the nearest 5 meters, and also where as in a game like 
shades of doom or swamp I'd be reliant on other information such as footsteps 
sounds, object locator, overhead minimal graphics (if present), , etc to do the 
actual physical  moving around obstacles, in reality I tend to rely on my guide 
dog Reever plus my senses for that, however on a general level I did find the 
fact and use of  general location information quite  interestingly similar. 

It is obvious that playing games develops certain skills, for example if a 
person plays a stratogy game they naturally become better at analytic thinking, 
managing resources etc, while action games can improve reflexes, split second 
decision making and reaction speed.  
Also manifestly if a person is using their screen reader/ios device/web browser 
to play games, they'll become much more familiar with it quickly, I have said 
before how I learnt browser navigation through playing games like ashes of 
angels and legend of the green dragon, and certainly getting used to Voice over 
and the Iphone was much more fun with king of dragon pass, albeit I think I 
sort of jumped in at the deep end there :D.

This has been known mainstream for a long time, but the very striking 
similarity to navigating with a satnav ap such as blind square, the 
informational content it gives being so similar to that in 3D audio games does 
make me wonder if perhaps it would be worth allerting some  Vi related agencies 
of the point. 

I also mention blind square because four square is rather fun in the way that 
you get points for going to specific locations, which is fun. One intrinsic 
problem with Vi mobility is people are often not willing to go out and explore 
the environment or go to different places. 

This could be expanded into something that actually encouraged people to 
explore the environment around them a little more, perhaps even one tied to an 
rpg. 

Either way, I do think this is one area where audio games and real skills very 
much combine and it'd be nteresting to see what advantage could be taken of 
this, both for making people aware of audio games, and maybe if any ios 
developers were interested creating some games to help people with their 
mobility. 

All the best, 

Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to