HI.
thanks. I’m still not sure how to make a location an out post?
thanks.
regards
Maria and crew from australia
email:
[email protected]
check out
www.95-the-mix.com
where lots of great music is played
On 30 Jan 2014, at 5:20 am, dark <[email protected]> wrote:
> Hi Maria.
>
> What you need to do is carry on building traps, eventually, the builder will
> open up the options to build more items, though annoyingly you'll need to
> do a lot of back and forth to get the items, but nobody says the alternate
> ending is easy. I've done it, but it was a struggle I'll say that.
>
> Just remember outposts are your best friend for cured meed, and avoid going
> to caves until you've build the wagon and can carry all the leather since
> when playing for the alternate ending leather becomes like gold dust, indeed
> I'd recommend heading straight to the iron mine and mining until you can
> build the wagon, and not touching any of the caves until you've got it
> otherwise you'll have a long haul ahead of you.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- From: "Maria and Joe Chapman"
> <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, January 29, 2014 5:54 PM
> Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
>
>
>> HI. am playing with the alternative ending. So how do I craft a torch?
>>
>> thanks
>> Warm regards and blessings
>> Maria, Joe and FurBabies
>> Email: iMessage:[email protected]
>>
>>
>>
>> On 5 Jan 2014, at 7:33 am, dark <[email protected]> wrote:
>>
>>> Hi.
>>>
>>> Basically the game is a mix between resource management and an old
>>> fashioned dungeon style rpg (it rather reminded me of a dos game like
>>> fallthru or drone).
>>>
>>> You have a village of slaves who work to get you resources like wood, fir,
>>> scales, teeth and such. You can build different buildings such as huts to
>>> increase your population size, or buildings like a tanary, smoke house or
>>> hunters lodge to give you access to other jobs to get more materials. That
>>> end of things is sort of similar to castaways.
>>>
>>> The difference however is that you use these resources to not only expand
>>> your village but also build your rpg adventuring items, for example to
>>> enter dungeons and such you need torches which must be crafted from wood
>>> and cloth, while the backpack needs making from leather.
>>>
>>> The rpg end of things reminds me of fallthru, since you are limited in the
>>> amount of things you can carry by your equipment, so even when you defeat
>>> a monster you might not be able to pick up all the loot, and you also need
>>> to make sure you have enough water, food etc to travel around and have
>>> encounters.
>>>
>>> The game has some random events and encounters, and various locations to
>>> explore, though I've not got far in the exploring yet so I can't say how
>>> things like dungeons work exactly, still it's an interesting one.
>>>
>>> One very odd mechanic is that the game is actually real time like a mud,
>>> but the developers have put a lot of work into making the game accessible.
>>> All new events get instantly spoken, whether random occurrences or standard
>>> things in your history, and even though everything in the game (including
>>> hits in battle), works on cool down timers with percentages this presents
>>> no access issues at all.
>>>
>>> The only thing I haven't really got thus far is exactly how this fire thing
>>> is supposed to work, since while I keep stoking the fire in the main dark
>>> room hub of the game I'm not exactly sure what it does, though I'm guessing
>>> bad things happen if you ignore it for too long.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>>
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>>
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>
> ---
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---
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You can make changes or update your subscription via the web, at
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