quote:
I know I'm going to regret getting into this, but while you are telling him
how wrong it may be to make a starwar game using starwar sounds, whatever
happened in the cases of, say, trek2000, and previous games that are
basically just blind copies of famous sighted games?
end quote

  Well frankly, I think we can create very good and original games without 
using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into games 
like the Star Trek stuff, but I just don't see the need for it, as for one 
thing, this type of game has been done with Star Trek sounds, and why risk 
getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that 
don't have accessible games to play, and the major companies have zero 
interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it 
takes to develop a game working on something that hasn't been done before 
and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the 
envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material 
and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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