I agree with you draconis.
You devs all of you should be looking at upgrading if you are not allready.
I like old xp but I'd prefur to play games in 7 and 8.
More games for xp?
Well maybe that was when there was vista but seriously, I don't think
people should keep making games in vb6 anymore or other stuff that
can handle only the tech on xp.
More games sure, but they need to be kept updated.
At 04:50 AM 12/25/2013, you wrote:
Hi Tom, Cara, and all,
One funny thing about this conversation, and I don't mean "ha ha"
funny, is that we see on this list on an ongoing basis, people
struggling to find ways to play older games on newer machines with
newer operating systems. We hear their frustrations, their hacks,
and so on. In fact, this is one of the chief reasons Dark and others
give for refusing to upgrade.
And then these same folks who don't want to upgrade say that we
should keep making games for XP, pointing out that many of our
customers are still running it. They ignore the consequences that
would negatively impact both themselves and the developers if that
course of action was taken. They are exacerbating the problem, by
demanding games be developed with obsolete technologies that they
will, sooner or later, be complaining won't work properly when they
are forced to get a new system. Developers would be adding to the
number of games that need hacks and workarounds to run. They are
putting an incredibly short lifespan on new titles created with
these technologies, meaning that the developer's work is unlikely to
be fully compensated.
Pointing out that many users still run XP is a shortsighted view of
the problem, and it is not how good business is done in any
industry. In fact, it is that kind of shortsightedness that have put
whole industries on the brink of disaster, like we saw with the
record industry in the early 2000's. They wanted to hang on to the
old model, but the world was moving forward with or without them.
They had to adapt.
The way I see it, expending lots of energy supporting XP at this
point may indeed reap short-term benefits for the developer where
regards sales, but it comes at the price of the long term health of
their business. You can eat out at fast-food restaurants everyday.
It might be delicious at the moment while you're doing it. But
sooner or later, the health ramifications will catch up with you,
and when they do, you will realize that that Big Mac really wasn't
worth the ultimate cost.
On Dec 24, 2013, at 12:39 AM, Thomas Ward <[email protected]> wrote:
> Hi Cara,
>
> My thoughts exactly. I have heard lots of reasons why or why not to
> upgrade to Windows 7, Windows 8, switch to Mac OS,etc, but I haven't
> heard anything constructive from those people how this situation could
> be resolved. Particularly by the audio game developers who are caught
> in the middle of Microsoft's decision to move forward with
> technologies and their customer's decisions not to upgrade for one
> reason or another. It is not an easy decision to make, and not an easy
> one with a quick and simple answer.
>
> To give an example I think a lot of gamers are aware that DirectX, the
> primary Windows API for creating games, has undergone a major change
> over the last few years. DirectSound has been phased out in favor of
> XAudio2, DirectInput is slowly being replaced by XInput, DirectMusic
> and DirectPlay were dropped altogether, and so on. Clearly a game
> developer is being forced to make a choice to use older no longer
> supported components to support Windows XP and earlier, or they will
> have to bite the bullet and just use the new DirectX components for
> Vista, Windows 7, Windows 8, and beyond. We are reaching a point where
> it is one way or the other, and its not as simple as support both
> which frankly speaking isn't that easy to do. So I, for one, would
> like to here the XP users' answers to these and other problems created
> by this situation. There are really only a small handful of options,
> and all have negative consequences.
>
> 1. Either all of the blind users realize XP and its components are no
> longer supported and upgrade. While this will certainly make it easier
> for developers to support their new operating system I am fully aware
> that for many this option is unpleasant because it will cost money,
> they will lose the familiarity and ease of use of their current OS.,
> and as Dark has pointed out may have little over all benefit for that
> person.
>
> 2. The developers can attempt to support both, but at added cost and
> extra time. Since two completely different APIs and platforms will
> need to be supported a developer is looking at nearly twice the time
> to upgrade, maintain, and release products at a loss to the developer.
> Therefore in order to insure backwards compatibility he or she will
> probably have to consider raising prices for the added inconvenience
> which I am certain nobody really wants.
>
> 3. The developers can choose what he or she thinks is best, and forget
> about compatibility with certain versions of Windows. Obviously this
> is a win/lose situation because whichever group is supported will buy
> the games and the excluded group won't. This will probably end up as a
> loss for the developer, and I don't need to remind people if
> developers do not have money for sounds, music, and perhaps a bit of
> his/her time they probably won't stick around unless they do it
> specifically as a hobby like some game developers do.
>
> 4. the last option is to design a game using open source libraries
> and APIs that are known to work on both equally well. While this works
> it has it sown pros and cons which may impact a certain project and
> not be a feasible option in every single case. So unless there is an
> API available that supports each and every platform equally, has
> everything a developer needs, they are truly stuck.
>
> Bottom line, I'd like to here the communities answers to these
> problems. I am growing tired of people saying they won't upgrade, but
> have no advice for me as a developer how I am expected to support them
> and my customers running new computers too.
>
> Cheers!
>
>
> On 12/20/13, Cara Quinn <[email protected]> wrote:
>> Hi Charles and all,
>>
>> So moving forward then, how do we address this situation for
people so this
>> song does not need to keep getting played over and over and over again?
>>
>> What steps might this community start taking now so that the situation can
>> improve and continue to do so?
>>
>> Obviously this is not only a game-related topic or one only related to
>> upgrades but since it has come up here, then what would be the first steps
>> in people's opinions, to improve this?
>>
>> thanks,
>>
>> Cara :)
>> ---
>
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