Just a thought but why not make X-Wheel abandonware? I'm not condoning piracy in any way at all, it's just a suggestion.

On 18/12/2013 04:21, shaun everiss wrote:
Well if it helps I still have all your sounds and old audio from ages back.
I use your old  timer program as part of my training for timing various
things.
Its really not that flashy but gets the job done and I have found
nothing better than it.
I do hope there will be a place where we can get your old free projects
and audio from and anything new you may make in the future.

At 05:48 AM 12/18/2013, you wrote:
We are sorry to see you go. I was going to ask about X-Wheel as I have
a license for that. Those who haven't got it already please take
advantage of the closing down sale. X-Wheel is a classic indeed as
it's a spin off of the UK television game show Wheel of Fortune as you
probably know already. Good luck with your future endeavours sir. On
17/12/2013 15:06, Damien C. Pendleton wrote: > Hi folks, >
Unfortunately, as of January 5, 2014, X-Sight Interactive will be
closing its doors. > Due to the high demands for games with better
storylines, advanced navigation, high quality audio, and extra
extensive support features such as 3d audio and online multiplayer
capabilities, our current titles have not been meeting the high
quality standards both we and our user base expect. As a result we are
caught up in a chicken-egg circle where we are trying to create titles
with the few resources we currently have at our disposal, and trying
to sell them. Even then, despite a lot of time, effort and money put
towards these titles, we have still not even met the expected figures.
This means that other expenses such as new sound effects, voice actors
and server costs, are coming from personal funds alone. > Since 2006 I
have, more often than not, had a team of people who have assisted me
greatly in my desire to create audiogames. However, very recently, my
entire team is no more, either due to other commitments, or discontent
with the state of events here. This means that the entire
responsibility of running X-Sight Interactive has fallen to myself,
the founder and, once project manager, now sole survivor, so to speak.
> Consequently things have gone downhill in a major way, both from a
business and personal perspective, and, based on the fact that I am a
married man with a family to support, I have neither time nor money
enough to continue to keep up a project that was once a dream, which
has now turned into a financial nightmare. > Up until January 5, 2014,
we are offering our two commercial products, X-Wheel and Active
Soundscape Engine, at a heavily reduced price (roughly a 70% discount)
of $5.00 and $3.50 respectively. > After january 5 all product support
and marketing will cease, at which point our free title, River
Raiders, will be transferred to my personal website at
www.dcpendleton.co.uk, services such as the scoreboards will remain
active until January 20. > I'd like to thank all our former
development and testing teams (Casey Matthews, Ryan Conroy, Richard
and Rachael Claridge, Quinten Pendle, Kelly Sapergia, Munawar Bijani,
Vincent Rikotta, Cory Sharp, Humphrey Clement, Shaun Edwards, Eric
Baud, Joseli Walter, Louis Bryant, Michael Forzano and Matthew
Horspool). Special thanks goes to Ian Paget, Peter Bryenton, Sean
Randall, Philip Bennefall, Jayne Holden, and last but not least, my
wife, Josie Pendleton. > Most of all, my sincere grattitude and
appreciation go to the people whom it would be futile to try and name,
you. The community who have downloaded, purchased or otherwise played
our games, contributed donations, sensible suggestions, constructive
criticisms, encouragements, feedback, moral support etc. Without you,
I would not have been able to carry on for as long as I have and it is
mainly for this reason that I feel sad to say I have to go. > I wish
you all the best of happiness and luck for the future, whatever you do
and wherever you go, and again, thank you so much for making this past
eight years a pleasure for me, even if it hasn’t led us in the
direction we expected it to. > Cheers. > Kind regards, > Damien C.S.
Pendleton. > --- > Gamers mailing list __ Gamers@audyssey.org > If you
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Gamers@audyssey.org If you want to leave the list, send E-mail to
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