i do think that's cool. i do have a suggestion for that though. how about
you can have a set of files in directories? so you could have a directory
called presets and custom and in custom you check for the files in there?
yes i would agree that 28 sets is rather a lot but it would be cool if users
could write multiple sets of their own. if you don't want to, that's your
ultimate decision at the end of the day, i'm not complaining i think you've
done a good job. you were the one that sat there and coded the games and
they are very good for free games.

regards,

damien


----- Original Message -----
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "aaron danvers-jukes" <[email protected]>
Sent: Sunday, January 14, 2007 4:40 PM
Subject: Re: [Audyssey] Golf and Simon


> Hi Aaron,
>
> I'm sorry, but those are two different games with different concepts.  The
Trivia game engine was written with the idea that people would create files
for the engine thus the game is looking for all files in that folder with
the file extension tgf and then lists as it's name each of those files.
Similarly the golf game now looks for all files in that folder with the
extension gcf and lists all of those files.  On the other hand the Simon
game is looking to see if you have put wave files in the folder named
simon21.wav through simon29.wav.  So there is no way for the game to pick up
a name of that group of sound files.  I did not intend the game to be so
that one could add thousands of your custom sets of files as the trivia
engine and golf game can do.  I kind of thought that my 26 sets of sound
files, the sapi5 part and having it look for one custom set of your sound
files was pretty cool.
>
> BFN
>
>      Jim
>
> I assume full responsibility for my actions, except the ones that are
someone else's fault.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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>



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