II agree change is good. On 9/12/13, Dennis Towne <[email protected]> wrote: > Alternately, produce something awesome and only make it available where the > bulk of your users are. If that means XP gets nothing, then so be it - > it'll be incentive to get people off 12 year old operating systems. > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > > > On Thu, Sep 12, 2013 at 12:10 PM, Thomas Ward > <[email protected]>wrote: > >> Hi Ken, >> >> You may be right, but as I said its a catch 22. I could probably write >> a brand spanking new game for windows 8 using XAudio2 for 3d audio, >> use SFML tags with SAPI for more expressive speech output, could add >> touchscreen support, but if my customer base is one out of every ten >> that has Windows 8 I could be setting myself up for a huge financial >> loss hoping that the other nine out of ten buy Windows 8 upgrades to >> play my game. As Charles and others made plain not a lot of people >> have much money to spend on new computers and software and I'd be >> running a huge financial risk by doing that. Its smarter not to write >> a game with any of those features and make it backwards compatible >> with XP until such time the market changes and I can safely include >> those features without worrying about XP support so much. However, as >> Cara pointed out by so many users using XP you guys are pretty much >> restricting my choice in adding all these new features because its too >> much work to add without some pay off in the end. >> >> I guess the only solution for that is to write a prototype, a demo >> game, that includes all these features and let people have at it. >> Maybe if they saw this in action they might, just might be convinced, >> to change their minds. >> >> Cheers! >> >> >> On 9/12/13, Ken The PionEar <[email protected]> wrote: >> > I think that what we need is a good audio demo of what a game could be >> > on >> > Windows 8. As sighted people look at the screen shots of apps to see >> wether >> > >> > they might like the games, I think all the blind community needs is a >> good >> > demo of what windows 8 is like and what its abilities are, especially >> > in >> the >> > >> > realm of gaming. I think that in this case, sound and a good demo will >> speak >> > >> > louder than words alone. >> > Check out my games at >> > www.ThePionEar.net >> > and my music, and that of my band, at >> > www.ThePionEar.net/BlindLabyrinth.html . >> > Also, check out, "The Believer and Skeptic Show," at iTunes! >> > If you want to reach me, you can call 419-744-0517, friend me on >> Facebook, >> > (KenWDowney,) or write me at [email protected] . >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. >
-- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
