Hi Al, Well, you are welcome. Switching Slam over to a C++ based game using the Evolution Engine was really the best choice. After you and others brought up the issues with Piledriver and Wrestling League Simulator I started to reconsider how relevant a text based interface is in today's gaming environment. Sure, it is simpler to make, but leaves a lot to be desired as we are talking about ignoring all kinds of modern features just for that simplicity such as using DirectInput for key pressed events, SAPI for speech output, and so on. It doesn't make sense to ignore all that when the way I am designing it now is better all around.
Cheers! On 9/7/13, Allan Thompson <[email protected]> wrote: > Hi Tom, > I am glad your starting to feel better! Bathrooms I think were supposed to > be one of the most dangerous rooms in the house, next to the kitchen. > > I am shocked, but pleased you decided to flaunt your evolution thing with > the new and improved wrestling game! I would have played the other one > too, > but I got to admit, I am super excited to hear this! > > al --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
