Hi Al,

Well, you are welcome. Switching Slam over to a C++ based game using
the Evolution Engine was really the best choice. After you and others
brought up the issues with Piledriver and Wrestling League Simulator I
started to reconsider how relevant a text based interface is in
today's gaming environment. Sure, it is simpler to make, but leaves a
lot to be desired as we are talking about ignoring all kinds of modern
features just for that simplicity such as using DirectInput for key
pressed events, SAPI for speech output, and so on. It doesn't make
sense to ignore all that when the way I am designing it now is better
all around.

Cheers!


On 9/7/13, Allan Thompson <[email protected]> wrote:
> Hi Tom,
> I am glad your starting to feel better! Bathrooms I think were supposed to
> be one of the most dangerous rooms in the house, next to the kitchen.
>
> I am shocked, but pleased you decided to flaunt your evolution thing with
> the new and improved wrestling game! I would have played  the other one
> too,
> but I got to admit, I am super excited to hear this!
>
> al

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