I would like the idea of not losing on the easiest difficulty level, but 
losing stuff on higher skill levels.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 11, 2007 2:38 AM
Subject: Re: [Audyssey] Monty penalties.


> Hi,
> Oh, almost forgot. Your idea of adding this losing gems and gold as a
> matter of higher experience levels is an interesting concept. Would add
> more than just speed to the game as a factor to beating those levels.
> I like the concept.
>
>
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