Hi Tom.
The way I understood it.. that mouse demo was going to be one of the
features of Max Shrapnel in terms of how it was controlled. I'm not sure how
into that style of multiplayer pvp shooter you are similar to things like
Counterstrike or Unreal Tournament, but it would be great to see something
like that some time down the road. Not saying right now, of course, just a
suggestion for a possible project. Max Shrapnel, when I read the features
list James put up on Alchemy, was my dream game... because that was at the
peak of the hype at the time which was Counterstrike 1.6, probably one of
the most popular multiplayer shooters out there.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 03, 2013 9:56 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Charles,
You and many people probably forgot but while all the list was focused
on Montezuma's Revenge James North wrote a simple game in the inter
rum that was a prototype of a game he was working on simply called the
Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp
because you would walk around a graveyard with a shotgun killing
zombies. You would walk forward/back using the w and s keys and the
mouse would turn you left/right and would fire your shotgun. It was a
cool game and ahead of its time by at least 8 years. We wouldn't see
anything like that again until Jeremy Kaldobsky came up with Swamp.
Now, I've thought many times of recreating that game, expanding it,
and continuing the work James North had planned, but got bogged down
with MOTA, Raceway, etc. Now, I'm not sure if I should finish that
zombie demo game, because Swamp is already the same basic concept only
better. Lol.
Cheers!
---
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