Hi Jim,

Yes, you are right. All of those things are factors too. I've spent a
lot of time and money on keeping my programming skills up to date, and
it is something that is always changing.

For example, when I was a student in college they were still teaching
Visual Basic 6, Visual C++ 6, Java 1.1, and SQL. However, no sooner
did I leave college and Microsoft released their new Visual Studio
.NET suite of languages C++ .NET, C# .NET, and Visual Basic .NET. Sun
released Java SE 1.2, and pretty much everything I had learned was
worthless because it was already out of date. So I had to go to Safari
and basically read up on all the changes in C++, Java, and Visual
Basic .NET to keep myself employable from a programming stand point.
That doesn't come cheap, and there have been many updates since then.

Cheers!

On 5/3/13, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Thomas,
>
> Yes, besides the time that it takes to write a game and the cost of the
> sounds there is the cost of maintaining a web site, cost of a programming
> language, and of course the time that it took to learn how to write a game.
> Some learn faster, slower, better or not at all.
>
> BFN
>
>      Jim

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to