Hi Jim, Yes, you are right. All of those things are factors too. I've spent a lot of time and money on keeping my programming skills up to date, and it is something that is always changing.
For example, when I was a student in college they were still teaching Visual Basic 6, Visual C++ 6, Java 1.1, and SQL. However, no sooner did I leave college and Microsoft released their new Visual Studio .NET suite of languages C++ .NET, C# .NET, and Visual Basic .NET. Sun released Java SE 1.2, and pretty much everything I had learned was worthless because it was already out of date. So I had to go to Safari and basically read up on all the changes in C++, Java, and Visual Basic .NET to keep myself employable from a programming stand point. That doesn't come cheap, and there have been many updates since then. Cheers! On 5/3/13, Jim Kitchen <j...@kitchensinc.net> wrote: > Hi Thomas, > > Yes, besides the time that it takes to write a game and the cost of the > sounds there is the cost of maintaining a web site, cost of a programming > language, and of course the time that it took to learn how to write a game. > Some learn faster, slower, better or not at all. > > BFN > > Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.