Hi Michael and all,

To be honest it is comments like yours that makes good honest working
developers think twice about developing products and services for the
blind. Saying that Justin or anyone else should develop a few  good
games for free is beyond unrealistic. Its obvious you have no
understanding of what is involved in running a small business let
alone developing games and other software for a minority market like
the blind. So here is a few things to consider the next time you open
your mouth asking for a free handout.

Sounds and music, especially high quality sounds and music, are really
really expensive. On average a basic collection of royalty free sounds
from Sound Ideas on CD will cost anywhere from $400 to $600 and can
cost into the thousands for an extensive collection. Royalty free
music equally costs hundreds and even thousands for a large library.
If a developer gives his games away where do you expect all that money
to come from?

Since developers in this community use the internet for selling
products and services they need to purchase a domain which costs about
$15 per year, at least a gig of drive space which can cost around $500
per year, and of course pay bandwidth costs which costs another $6 to
$10 per month depending on how much bandwidth is needed for that
month. So figure on paying about $500 to $600 on just keeping the
internet presents on the web to host all these great products. So I
ask if a developer is giving his games away where is he going to get
that money?

Now, I personally do my own web pages, but do you know if I were
developing a web site for a company I would charge on average $10 per
web page. That's pretty standard for web developers, and if I had to
hire someone to do it for me 30 pages for $10 each is roughly $300
just to build the site. That's in addition to the $500  or so I am
spending per year just to rent the server space and bandwidth costs
etc.

Here is another expense you probably haven't considered and that is
the cost of software and tools. I know you and others have suggested
that we port our games to Mac OS and iOS. Fine that is going to cost
me at least $1200 for a Macbook running Mac OS 10.7 or whatever the
latest release is, and perhaps $500 for an Apple iPad for testing. Oh,
round figures we are looking at just over $1700 in hardware and
software for me to port my games to iOS and MacOS considering I don't
have the hardware and software to do it to begin with.

Even if I don't port my games to Mac and iOS I may choose to purchase
Windows 8 for $150 and upgrade to Visual Studio 2012 Pro for about
$600 in order to make sure my games use the latest compilers,
libraries, and tools for Windows 8. That of course costs money as
well.

If that is not enough to flip your lid how about the time I spend each
day or each week on writing said games. Is my time and effort expected
to be given away for free? Do you think so little of our audio game
developers that they are to be considered little more than slaves? Do
you think if someone asked you to put a few hundred hours into a game
project you would do it for free?

Sorry, if I sound a little harsh here, but I think it is high time
that someone speak up and set this community straight on a few basic
facts of life which it seems some people haven't considered or thought
too much about. A few days ago Cara asked the question if the
community would support our developers, make it worth our time to
continue developing products for this community, and the costs listed
above is a prime reason why. Developing high quality games costs lots
of money. Far more money than the average blind American collects from
SSI checks each month. A game developer will spend many hours
developing and testing the software and that time and effort shouldn't
be considered free either. So its not unreasonable for a person to
charge a fee of $25 to $30 from each customer to pay for decent
sounds, music, to pay for web space, or anything he or she needs as
well as a bit extra for taking the time to do it in the first place.
Remember we owe you absolutely nothing at all. We do it because we
like writing games, but we also want some financial compensation for
the time and money spent on creating them. If you are not willing to
financially support the audio game developers you have, insist on them
releasing free games, then they won't be around very long. There are
other markets out there for a blind developer to sell products to.

For example, if I wrote a day by day planner similar to the one from
Blindsoftware.com and sold it to the general public I probably would
make more off that one product then any audio game just because I'd be
selling it to college students, small businesses, and average house
holds. The point being if I were interested in making money I could do
it by simply investing my time and my efforts into products for the
general public and not waste the time or effort on audio games. I
consider writing these games as a hobby, a side business, but if
people like Michael here are going to suggest or demand that
developers give away good games for free then those people have
another thing coming to them. Not everyone can give away games like
Jim Kitchen does because there are costs of doing business of which
you guys obviously haven't considered.


> ----- Original Message -----
> From: "michael barnes" <c...@samobile.net>
> To: <gamers@audyssey.org>
> Sent: Monday, April 22, 2013 11:48 PM
> Subject: Re: [Audyssey] An Announcement Regarding BSC Games
>
>
>> The only way that Bavisoft and Justin could get back in our good graces is
>>
>> to make the next few games free and really good.
>> Two show their apology by making their old titles freeware, and to get on
>>
>> the list so we could talk with them.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to