Hi Scott,

All good points. The only reason I was tossing this offer out there
was to see how people felt about it. I know there is a lot of anxiety
over Justin leaving. People worried if their games are compatible with
Windows 8, people  wondering what will happen if they can't afford the
key generator and their keys run out, and so on. I was merely seeing
how many people were interested having those issues solved, or would
be willing to just let go and move on. :D

On 4/21/13, Scott Chesworth <[email protected]> wrote:
> Following on from the point Sarah just made, I'd say that if and when
> these titles become less easy to acquire or less easy to get up and
> running, there will be some advantages. People who're just starting
> out and experimenting with development need challenges. At the moment,
> if someone knocks out a space invaders clone with simple game play
> that's just intended to kill a spare 10 minutes, there's little appeal
> to pick that up as there's a bunch of existing titles already nailing
> it. Then, there's the type of people who'd enjoy hunting down these
> older titles if and when they become less prevalent for the nostalgia.
> None of this is intended to be disrespectful, they're all good games
> in their own right and they've laid foundations, but really, as a
> player I'm craving deeper mechanics and more exploration, and that's
> where my money would be going. If it was advice you were looking for
> Tom, mine would be to use your chops for something that counts,
> something that'll move the community forward rather than sideways. In
> time, there'll be budding developers who'll get a kick out of tackling
> a retro remake style version of these games.
>
> Scott

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