Hi Tom.

that's fair enough, and as I said, I have nothing against an accessible 2D game, it's just that when I see people thinking that Q9 is a comparable game to megaman or even double dragon I do feel a little sad. On the T2002 turrican windows remake forums, one chap mentioned that T2002 was the game he loaded most in windows, and I have to agree. If I have a spare half an hour and want to play a game but don't want the complexity of an rpg, complex stratogy game or similar, I fire up T2002 and go through one of the larger levels, trying to discover more. Indeed, I first ran across the turrican remake in 2006, round about the same time I found shades of doom, and while I spent lots of time playing shades I'd imagine I probably spent more on Turrican, not to mention that was the point I acquired the Megaman aniversery collection so got to try all the nes megaman games I'd missed in the 80s.

I think that is actually part of the question. A game like shades or even papasangre (something I've been playing recently), which is an fps movement system, requires considderably more concentration, mental mapping etc to play, an d a 3D game would likely require more still. Does this mean such games shouldn't be made? heck no, I've had a lot of fun from such games over the years, however, thinking about pure exploration which is one of the major things I enjoy in a game like Turrican, it considderably helps if your first concern is not whether your facing the right way or can remember all the keys, or use the object navigator to wander around, but simply what is around the next corner, in the next chamber etc. That is it for me with Turrican, my central thought is the exploration, not navigating the game.

I think this would be one advantage of 2D games, if properly designed even in audio. Since the navigation system is! simpler, there is an immediacy that makes the exploration the formost thing, rather the same way there is in a text adventure game (which likely also explains why I've been having so much fun with Eamon deluxe recently), where as even in the best designed first person game, there is a level of concentration and engagement required from the player that gets in the way if you like.

it's rather like instruments. I've always said myself I enjoy singing more than playing any instrument, since in singing you are! the instrument, and all the physical feedback of what your doing, the consciousness of your body's position, your muscles etc is immediately and obviously to hand. There is nothing betwene! you and your technique. With other instruments though, say a flute, you need to physically master the insturment, you don't get that physical feedback or sensation, and your technique needs to be in balance with your pressing of the flute keys (this was in fact why i switched from being a wind player to being a singer). With a violin, things are even harder, since you are at second remove from the instrument and aren't even pressing keys, your using a bow to interact, meaning that connectivity is even harder to achieve.

For a sighted person of course, none of this applies, since a sighted person has immediate and uncomplicated access to all in game information thanks to top down perception. They do not see! something and think "is that an enemy? a power up, or what?" they simply see it and instantly identify it, same with the space around them, and this applies equally to any game.

This isn't to say of course that games which require more complex work or engagement aren't a good idea, afterall, racing and vehicle sim games have a very similar catagory and learning curve, (even for sighted players given the inequity in controls), and can be lots of fun, and I've certainly had fun with the more complex audio games myself, only to note one distinct advantage that 2d games in audio, even ones with sufficiently explorable maps might have over 3d, an obvious and instant engagement to the player, letting the player focus more completely on the game and the exploration of it's world, than in interpreting the environment to which they have limited audio access.

Beware the grue!

Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to