Hi,
Yeah, it is possible to have it set a random frequency for each sound. 
That way each sound will have it's own unique effect without altering 
the actual base effect.
This would be especially helpful in asteroids where big Asteroids would 
have a lower  frequency, medium sized ones have a mid range, and small 
ones have a faster higher pitch.


Liam Erven wrote:
> Or.  You could use .setFrequency and change it that way.
>   


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