Hi, Yeah, it is possible to have it set a random frequency for each sound. That way each sound will have it's own unique effect without altering the actual base effect. This would be especially helpful in asteroids where big Asteroids would have a lower frequency, medium sized ones have a mid range, and small ones have a faster higher pitch.
Liam Erven wrote: > Or. You could use .setFrequency and change it that way. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
