Well james had delay after delay, He got yelled at because he wasn't putting things out fast enough, and then some more. At least from my prospective there wasn't as many news reports as some of us on list me included would have liked. I did loose it a bit, and it never ocured to me that he came out to early. He was good with espsoftworks and I was excepting the same or near same thing. However it was not to be. And so I got a bit to angry and said bad things. I do try to be patient, still. Orio was also a bit of a flop. One of the developers decided to not release the game for some reason, maybe they were also to early. With acefire, there is actually some updated news. I talked to damon fo x site a few months ago. A dev on the team that left aparently munjed the code, or something like that I forgot most of the conversation, but it was basically that acefire was just trash and it wasn't worth it. I still think james was better with esp. On the other hand I am doing testing for che on blindadreneline sims. Multiplayer coding is taking longer and is harder than normal coding. And then we have isps blocking ports and other things. At 07:41 a.m. 1/10/2006, you wrote: >I'm registered at the AudioGames.net forum and there was a lot of >that going on there. It got extremely old rather quickly. When >people ordered Monty and then didn't get it, they started flaying >James alive. There was another developer, Orio Games I believe, and >they also got a lot of flack, perhaps because like James they >probably went public a bit too soon. Last I heard Orio didn't exist >anymore, and Tournament of the Nine Kings, their flagship project, >went with them. There were a few people who contributed more than >the others to the flames. There was one kid in particular who took >every chance he could to call Alchemy Game Studios and Orio Games >phony companies. He even had a web site called Quality Audio Games, >but where there were no games, only a coming soon! note in that >section of the site. Then when he finally did put up a game called >Ace Fire, it wasn't worth anyone's time. It ran, yes, and it didn't >crash anybody's system (not that many people played it), but you >were done almost before you started. Then it turned out it wasn't >even his game. It was on his site but he didn't do any of the work. >He had a field day when Castle Quest was shelved, going so far as to >imply that BSC Games was yet another phony company. He even made the >riddiculous statement that sighted gamers in the mainstream market >didn't have that sort of trouble with games getting canceled. That >is just not true. Sometimes four or five-hundred games a year get >shelved, out of how many more? The market is so large that when a >game gets shelved people barely bat an eye. Then you have our >market, which I must say is painfully small just at the moment, >where if a game is simply set back a month there's a squall, then a >cyclone if the same game or another one gets canceled. That's why I >don't post at AudioGames.net that often. Most of them are actually >quite friendly, willing to give the developer time and space, but a >few...I could name them but I won't out of respect. The last thing I >want is a flame war. > > > >It ain't pretty when the pretty leaves you with no place to go. > > > > > >>From: "Charles Rivard" <[EMAIL PROTECTED]> >>Reply-To: Gamers Discussion list <[email protected]> >>To: "Gamers Discussion list" <[email protected]> >>Subject: Re: [Audyssey] Hello. Was wondering why >>ifalchemygamestudiosisnotproducing games,why is the site still up, >>everything about max is still there. >>Date: Sat, 30 Sep 2006 10:19:52 -0700 >> >>Very true, and I hope those who gave him such horrible childish treatment >>have learned their lesson on what can happen. They cut our gaming throats >>with their impatient selfishness. >>----- Original Message ----- >>From: "John" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" <[email protected]> >>Sent: Saturday, September 30, 2006 9:55 AM >>Subject: Re: [Audyssey] Hello. Was wondering why if >>alchemygamestudiosisnotproducing games, why is the site still up,everything >>about max is still there. >> >> >> >I rilly think if yall had been pationt with him from the start, this wood >> > not have happend. >> > need tec support? >> > Pleas email: >> > [EMAIL PROTECTED] >> > And I will get back to you as soon as possable. >> > ----- Original Message ----- >> > From: "michael feir" <[EMAIL PROTECTED]> >> > To: <[EMAIL PROTECTED]>; "Gamers Discussion list" >> > <[email protected]> >> > Sent: Saturday, September 30, 2006 10:17 AM >> > Subject: Re: [Audyssey] Hello. Was wondering why if alchemygamestudios >> > isnotproducing games, why is the site still up,everything about max is >> > still >> > there. >> > >> > >> >> As far as I know, James is still working on a game development system and >> > is >> >> going to have Max completed which will act as a demonstration of what >> >> this >> >> development system can do. Of course, that news is fairly old now. Given >> > the >> >> grief he's taken for being so public about things, I wouldn't be >> >> surprised >> >> if he hasn't updated his web site. We likely won't hear a thing from him >> >> until Max or this system is completely ready. There's also a ton of other >> >> responsibilities and things happening in his life. The whole fiasco has >> >> doubtless almost completely destroyed his motivation for producing >> >> accessible games. Progress will therefore likely be quite slow. >> >> Michael Feir >> >> Creator and former Editor of Audyssey Magazine >> >> 1996-2004 >> >> E-mail: [EMAIL PROTECTED] >> >> >> >> ----- Original Message ----- >> >> From: "Ronald Hopkins II" <[EMAIL PROTECTED]> >> >> To: "Gamers Discussion list" <[email protected]> >> >> Sent: Saturday, September 30, 2006 5:43 AM >> >> Subject: [Audyssey] Hello. Was wondering why if alchemygamestudios is >> >> notproducing games, why is the site still up,everything about max is >> >> still >> >> there. >> >> >> >> >> >> > >> >> > Mime-Version: 1.0 >> >> > Content-Transfer-Encoding: 7bit >> >> > Content-Type: text/plain; charset=us-ascii >> >> > >> >> > >> >> > Ronald Hopkins II >> >> > [EMAIL PROTECTED] >> >> > EarthLink Revolves Around You. >> >> > _______________________________________________ >> >> > Gamers mailing list .. [email protected] >> >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> >> > visit >> >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >> > any subscription changes via the web. >> >> > >> >> > >> >> > -- >> >> > No virus found in this incoming message. >> >> > Checked by AVG Free Edition. >> >> > Version: 7.1.407 / Virus Database: 268.12.10/459 - Release Date: >> >> > 29/09/2006 >> >> > >> >> > >> >> >> >> >> >> _______________________________________________ >> >> Gamers mailing list .. 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[email protected] >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > >_________________________________________________________________ >The next generation of Search—say hello! >http://imagine-windowslive.com/minisites/searchlaunch/?locale=en-us&FORM=WLMTAG > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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