Hi, Brandon.
What kinds of grapple types are offered for the super stars, and are 
these stars you create or pick from the real WWE?
How do you perform certain actions like a body slam, suplex, drop kick, 
etc, or is it not that advanced?
How do you pin a challenger. I guess I am just interested in how game 
play is carried out.
Is the PS2 version better or worse than the PSP version?


Brandon Cole wrote:
> Well, allow me to start with the basics. The menus are pretty easy to 
> function, though it can get a little complicated if you're selecting a 
> high-profile match type. Creating your superstar isn't really accessible, 
> though, which is why I'm glad to have a girlfriend. Haha. As far as gameplay 
> goes, you really couldn't ask for a simpler yet more powerful system. The 
> triangle button is your run button, and pressing it without adding a 
> direction on the D-pad will make you run directly at your opponent. 
> Convenient, ain't it? Grapples are even easier. Simply press circle and a 
> directional button to initiate one of four grapple types. There are seven 
> total grapple types in the game, but every superstar has only four out of 
> those seven. Makes them all different, you see. Also, a little sound plays 
> when you get your special! Hurray for unneccessary but convenient noises! 
> Using your special is as simple as knowing the situation your opponent needs 
> to be in, then pressing the L button if you're playing the PSP version, or 
> the L1 button on the PS2.
> As for the season mode, well, it happens to have superstar voiceovers, which 
> means cutscenes we can actually understand. Starting a season is easy, and 
> continuing one is even easier.
> One last thing I should note is that the PSP version has no commentary 
> during matches. However, though commentary is convenient, it isn't essential 
> to play the game. I've done just fine without it. I will actually be doing a 
> game demonstration of the PSP version soon, and I plan to put it on my web 
> site in a new section I'm creating revolving around accessible gaming. Look 
> forward to that.
>   


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