Yes I suppose - comaudio, autoit, two nonstandard development tools are
probably accurate for each other - but vb, vb.net, c++, pascal, all those
probably are designed to do more challenging computer performance tasks,
therefore need more powerful systems such as dx. I suppose that's why I'm
switching to c++ or something similar, to give me full control as to what I
want. Although if I switch right now there won't be programs released for a
long time when it comes to my site and my people, but I suppose I could
slowly build up one and cut down on the other - hmm, probably a good idea.
Any simpler dx tutorials around? Justin's is rather hard to grasp and all
others I know deal with dd and d3d.

Thanks.

 Regards,

Damien


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 28 June 2006 13:10
To: Gamers Discussion list
Subject: Re: [Audyssey] toy robbery

Hi, Damien.
Unless Matt knows something I don't com audio just isn't cut out for high
performence apps where there are very extensive soundscapes. As it is com
audio isn't really widely used by game pro developers either, and I am
guessing that is the same reason we are discussing.
Btw. I am not using VB, but the principle is the same behind what I am
saying. If a game dev wants to do a game right DirectSound is by and large
the way to go. I am using DX DirectSound 9, and am quite happy with it.




X-Sight Interactive wrote:
> I'm sure there must be a fix for this - it may be what you're telling 
> it to do within the loop or it may be a comaudio issue - why not talk 
> to matt campbell see if there is a certain procedure to follow within a
sound loop.
> It works fine with autoit, but obviously I'm not sure of every 
> function and procedure in vb so couldn't really say for you guys.
>
> Regards,
>
> Damien
>   


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