Well the drawback with this game is its replay value is really 0ish.
There is no randomness in the game.
I now know the solutions to some of the puzzels.
I doubt said things will change much if at all.
Its sertainly a challange to figgure out.
However this something like an audio version of if which is different 
from the other stuff we have grown to have.
I wouldn't play this game all the time neither would I play an if 
game all the time.
At 04:06 AM 6/23/2006, you wrote:
>There name isn't so appropriate if you look at below quote, in any case it
>didn't sound like fun to me.
>quote:
>The only controls are the arrow keys, the space bar, and the esc key, which
>are all relatively easy to find for a blind user.
>Unquote.
>Personally, I'll challenge any of them to see who find what keys on the
>keyboard easiest, <evil grin>.
>Well maybe this is not entirely on games topic here, but it seems to
>demonstrate to me the perceptions sighted people have of accessible games.
>As long as they think like this, there's no way they'll be convinced that a
>main stream game can be written in such a way that it is accessible, while
>to the contrary, if you look at something like unreal, the amount of extra
>work to make that accessible was really not a lot.  It's almost playable,
>mainly because it was one of the first games commercially exploiting the
>world of 3d, or surround sound, in the main stream games.
>Matthys
>
>
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