Actually, I've considered this many times, and would love to do it. But I have no desire to become entangled in tricky copyright conundrums. However, it could be done, and I've got a fairly clear and clean cut design plan that would make it possible, fun, and extremely cool.
At 10:03 AM 6/14/2006, you wrote: >Yeah, it might be. I guess it all depends on what position you take up >on the team. If you are a chaser you are going to concern yourself with >getting the snitch. >If you are a defensive roll you are going to be looking to beat the >bludgers away. >It would almost have to be multiplayer to be any serious fun. Otherwise >the AI team is going to out smart you every turn. > > > >Charles Rivard wrote: > > The thought has been passed from chaser to chaser in the past. Gamers and > > designers were discussing the feasability and the conclusion was that it > > would be very difficult to create as well as to play. Keeping > track of the > > bludgers, quaffle, and snitch, the players for both sides and where the > > hoops are would be a lot of audible feedback to deal with. > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > > >-- >No virus found in this incoming message. >Checked by AVG Anti-Virus. >Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
