USA Games News
5/2/2006 Introduction Hello gamers, This week I have some good news and some bad news. I have allot to cover about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get started. Final Conflict Hello gamers, As I sit here writing up this update I feel I must share a little bad news before getting in to some good news about STFC. So I will cut to the chase and get in to what is going wrong before I discuss what is going right. As many of you know I am expected to release a patch for STFC soon. Unfortunately, that may not happen so soon after all. There are a number of build and runtime errors that must be corrected before the patch can be released. So what happened? Well, as I mentioned a week or so ago I am trying to update the STFC engine by including new versions of the same classes etc from Montezuma's Revenge. Unfortunately, I made a number of major changes that completely broke compatibility with the older STFC engine. Which means to correct it I have to go in by hand and fix every build error, and update the code to work with the new classes. It is a major job! Do to the massive breakage in the code I haven't even had a chance to fix as many of the miner bugs as I would like. If you guys wouldn't mind waiting a little longer I'm considering just keeping the beta patch in house until I really shake it down for bug fixes. Then, release a completely new installer file with all the changes and updates. As promised here is the good news. I think we are coming very very close to a 1.0 release. After these bugs are worked out, and when I can acquire the licensing software I wish to use I plan to release STFC 1.0. My hope is to have it out late summer 2006. For sure it will be out before Christmas. Jedi Strike Many of you have emailed the USA Games sales department about the status of this title. So I felt it was time to renew discussion on this topic. After all the project has seamed to gotten pushed aside since the acquiring of Raceway and Montezuma's Revenge. So here is our public response. For those who worry we have dropped this title we have not. In fact, just this week I did some miner updates to the SWJS engine. I added the new audio class library used by the Monty and STFC engines, updated the input class library used by Monty, and updated the world class which gives me greater control over the creation of the game world. Such as placing dropped items which the Jedi/player can find and collect. One reason I took the trailer down for Jedi Strike is I have been totally dissatisfied with the possible Revenge of the Sith story line for the game. I have completely rewritten the story line for the game, and I really like the new story line better. Perhaps you can write in and let me know what you think of this story line. Long long ago in a galaxy far far away. The great galactic emperor ruled by Emperor Palpatine has been defeated by the heroic Rebellion. Now, many years later the New Republic has reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has established a new Jedi academy on Yavin IV. You have been sent to Yavin to train with Jedi Master Skywalker, but while in training a new and sinister dark force has arisen which will shadder the galactic peace. Deep in the outer systems a new Lord of the Sith has secretly began a new Sith academy to train dark Jedi. He has allied himself with Admiral Dolla and other high ranking members of the old Imperial command. Together with the remnants of the old Empire he has plans to wage war against the New Republic and to wipe out the Jedi Knights forever. As part of your training you will be sent on missions to gather intelligence, foil an assassination attempt on Chief of State Leia Arganna Solo, rescue a missing Jedi strike team, chase down and defeat dark Jedi, locate the new Sith academy, and much much more. Some of you may wonder were my inspiration for this game came from, and I must confess much of it comes from the games that came out by Lucas Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my story is a little different don't be surprised if you end up seeing a few characters and places from those games. Anyway, the final point here is I am still working on Jedi Strike, but it is going to be totally new. I want it to be more like a Lucas Arts title and not something just tossed together. However, Monty and STFC are higher on the priority list at the moment. Montezuma's Revenge Well, what I have to report here is hardly new news. As I have stated some time ago work is going quite well. I have temple 1 just about done. I am debugging the engine, and actually what I am working on at the moment is the options menus, joystick configuration tools, and things of that nature. I decided to work on some other game features before tackling temple 2. Once temple 2 is done perhaps we might see about a early demo to play with. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
