original quote:
> You can make internet playable games with C++, C#, and Visual Basic. The
> library that gives you all the majic is DirectX DirectPlay
end quote

  It is my understanding that directPlay as we know it is being phased out 
with the advent of Windows Vista and directX 10.
  I myself am studying windows sockets in the hopes of getting online play 
going, and I would reccomend the same to anyone else considering future 
online play.
  There is a set of activeX controls called socket wrench out there that 
aids in the creation of multi player socket connections that you might also 
look into.
  Later,
  Che

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 28, 2006 5:50 PM
Subject: Re: [Audyssey] Programming computer games?


> Hi Richard,
> You can make internet playable games with C++, C#, and Visual Basic. The
> library that gives you all the majic is DirectX DirectPlay in Windows.
> In Linux SDL does have some kind of Network API which allows for online
> gaming, but never looked in to it much.
> If Java was your language I think the NIO.jar lib would be the place to
> work on networked gaming.
> In short most languages have a way to do it. Just a matter of using the
> right tool for the job.
>
>
>
>
> Richard Bennett wrote:
>> well I think I am going to stick with C++ instead of learning the C#
>> language right now, but that's not to say that I won't eventually try and
>> learn it. But if you can make internet games with C++ I don't know if it
>> would be worth it to learn C# or not.
>> BEAN
>>
>>
>> _______________________________________________
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>>
>>
>>
>
>
> _______________________________________________
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> 


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