Hi Phil,
Since it would be networked for online play any new Monopoly game would 
have to be written from scratch anyway. Some of the C++ code might be 
salvaged for a VC++ project, but I really doubt it.
I do remembr  your DOS game, and it was cool for the time. Like you said 
though Jim's version does just about all that and more.


Phil Vlasak wrote:
> Hi Tom,
> Carl tried to convert our DOS games to windows without success. Our DOS 
> Monopoly game  is written in Borland C plus plus for DOS and we got a 
> version of Borland C plus plus for windows but at that point Carl did not 
> use Windows or a windows screen reading program. He was using DOS and 
> VocalEyes, so he had to learn Windows, WindoEyes and the conventions of a 
> not too accessible Borland interface, all at the same time.
> Monopoly was the first game he wrote using sounds and it was not a pretty 
> code example.
> The image of a bowl of spaghetti comes to mind.
> As you landed on each property you got the specific sound of that property.
> And each token made a specific sound effect when moving.
> It would be nice to create a Windows based version that could import a 
> property list with sounds for each one plus a list of chance and community 
> chest cards that could also be edited.
> But with Jim Kitchen's game doing most of what this would do I could not 
> sell it or spend a lot of time on the project.
> Like I said, a multi player on line version would be a good reason for doing 
> it.
>
> Smiles,
> Phil
>   


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