Hi Phil, Since it would be networked for online play any new Monopoly game would have to be written from scratch anyway. Some of the C++ code might be salvaged for a VC++ project, but I really doubt it. I do remembr your DOS game, and it was cool for the time. Like you said though Jim's version does just about all that and more.
Phil Vlasak wrote: > Hi Tom, > Carl tried to convert our DOS games to windows without success. Our DOS > Monopoly game is written in Borland C plus plus for DOS and we got a > version of Borland C plus plus for windows but at that point Carl did not > use Windows or a windows screen reading program. He was using DOS and > VocalEyes, so he had to learn Windows, WindoEyes and the conventions of a > not too accessible Borland interface, all at the same time. > Monopoly was the first game he wrote using sounds and it was not a pretty > code example. > The image of a bowl of spaghetti comes to mind. > As you landed on each property you got the specific sound of that property. > And each token made a specific sound effect when moving. > It would be nice to create a Windows based version that could import a > property list with sounds for each one plus a list of chance and community > chest cards that could also be edited. > But with Jim Kitchen's game doing most of what this would do I could not > sell it or spend a lot of time on the project. > Like I said, a multi player on line version would be a good reason for doing > it. > > Smiles, > Phil > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
