Yes, I do. Just hasn't made it in to the environment yet.
Ryan Strunk wrote: > At one time, James did use the sound of dripping water to indicate a > drop-off. Do you still plan to utilize that? > > Ryan > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Monday, April 03, 2006 3:06 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Montezuma's Revenge Preview. > > Hi Brandon, > Well, I am glad you enjoyed it. I've been working on little details that > were not in the previous game like the lock being unlocked before the > red door opened. It is a small thing, but totally gives the game a more > real feel to that one area. > The dirt and gravel sound of the foot steps sounds to me pretty real. > Heck it was a real sound at one time. Grin. > The Indian drumb beats and the spooky temple ambience is probably the > biggest change so far, but I still need to add dripping water, and other > ambient noises. > > > > Brandon Cole wrote: > >> Now that's what I'm talking about! Beautiful stuff, man. >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
