Yes, I do. Just hasn't made it in to the environment yet.

Ryan Strunk wrote:
> At one time, James did use the sound of dripping water to indicate a
> drop-off. Do you still plan to utilize that?
>
> Ryan
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Monday, April 03, 2006 3:06 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Montezuma's Revenge Preview.
>
> Hi Brandon,
> Well, I am glad you enjoyed it. I've been working on little details that 
> were not in the previous game like the lock being unlocked before the 
> red door opened. It is a small thing, but totally gives the game a more 
> real feel to that one area.
> The dirt and gravel sound of the foot steps sounds to me pretty real. 
> Heck it was a real sound at one time. Grin.
> The Indian drumb beats and the spooky temple ambience is probably the 
> biggest change so far, but I still need to add dripping water, and other 
> ambient noises.
>
>
>
> Brandon Cole wrote:
>   
>> Now that's what I'm talking about! Beautiful stuff, man.
>>   
>>     
>
>
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>   


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