Thanks Lukas, glad to hear you like the game! Look forward to your review 
(and especially what you DON'T like about it ;)

Greets,

Richard



----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 30, 2006 7:20 PM
Subject: Re: [Audyssey] Game Developers Conference 2006


> It's certainly the filter for the quantity of reviews or comments the
> community submits. If Ron got your message and wanted to include it at 
> least
> as an informative release announcement, then it's possible that he really
> slip it through by accident.
> I was working on a review but unfortunately didn't manage to finish it in
> time for this issue, so will perhaps have better luck next time. I have to
> admit for myself though that I really love the game - the way the 
> interface
> is done, the excellent background sounds and music, the easy playability
> even when playing online, and its perfect simple brilliance. I've never 
> been
> to puzzle games much before but this game really caught my attention.
> Best wishes,
> Lukas
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, March 30, 2006 5:54 PM
> Subject: Re: [Audyssey] Game Developers Conference 2006
>
>
>> Hi Michael,
>>
>> I posted an official announcement about Sudo-San twice (!) on this list 
>> as
>> well as sent a copy of the first announcement to Ron personally by email.
>>
>> *quote*
>> Another factor working against you and others who have developed Sudoco 
>> is
>> the more narrow group of people who are interested in such puzzles. etc
>> *quote end*
>>
>> What has this got to do with it not being included in Audyssey Magazine?
>> Is
>> the narrowness of the targetgroup for Sudoku a filter for not being
>> included
>> in the magazine? Wow...
>>
>> Richard
>>
>>
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "michael feir" <[EMAIL PROTECTED]>
>> To: "Discussion list for blind gamers" <[email protected]>
>> Sent: Thursday, March 30, 2006 5:40 PM
>> Subject: Re: [Audyssey] Game Developers Conference 2006
>>
>>
>>> Hi Richard. The lack of community support is the culprit here. Ron
>>> certainly
>>> makes an effort to include the release announcements when games come 
>>> out.
>>> However, it's up to the community to get reviews in for the various
>>> games.
>>> Ron is an editor rather than a material submitter. He can only work with
>>> what the community sends him. I was always sending out reminders and
>>> requests for people to review this or that game and generally got very
>>> little response if any. Another factor working against you and others 
>>> who
>>> have developed Sudoco is the more narrow group of people who are
>>> interested
>>> in such puzzles. I've tried your version of Sudocu as well as Josh's 
>>> one.
>>> While both are very well done, the game itself feels far too much like
>>> actual work to me. I suspect that if you had put out an action title or
>>> some
>>> other genre more in demand, you would have gotten a greater response.
>>> Having
>>> said that, I suspect that there are a lot of people who are going to
>>> appreciate the Sudocu versions out there over time. They just don't have
>>> the
>>> same kind of immediate mass draw that something like an accessible
>>> adventure, arcade or other kind of game might have. You have to be in 
>>> the
>>> right frame of mind to tackle something like Sudocu for fun.
>>>
>>>
>>> Michael Feir
>>> Creator and former Editor of Audyssey Magazine
>>> 1996-2004
>>> E-mail: [EMAIL PROTECTED]
>>>
>>> ----- Original Message ----- 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Discussion list for blind gamers" <[email protected]>
>>> Sent: Thursday, March 30, 2006 4:15 AM
>>> Subject: [Audyssey] Game Developers Conference 2006
>>>
>>>
>>>> Hi Folks,
>>>>
>>>> AudioGames.net just got back from the GDC'06 in San Jose where we,
>>>> amongst
>>>> other things, have actively been promoting game accessibility and audio
>>>> games. We will write all about it on AudioGames.net and you can also
>>>> find
>>>> more about the meetings of IGDA's Game Accessibility Special Interest
>>>> Group at http://www.igda.org/accessibility as well as
>>>> http://www.game-accessibility.com . Thanks to all the people (although
>>>> only *very few* people from *this* list - come on, community!) who
>>>> submitted their games and "me
>>>> ssage to the industry"-writings for the CD that was handed out at the
>>>> GDC.
>>>> Amongst the CD-receivers was the legendary developer Will Wright
>>>> (SimCity,
>>>> The Sims, upcoming game Spore) :
>>>>
>>>> *Quote*
>>>> "Audio games? Wow, that is a GREAT idea!"
>>>> *Quote*
>>>>
>>>> He received a copy of both Drive and the Game Accessibility CD (which
>>>> was
>>>> sponsored by Terraformers' PinInteractive - also present), which
>>>> included
>>>> WinPong, WinSpank, Terraformers, Demor, AudioQuake, Troopanum 2 and 
>>>> Pipe
>>>> 2. During our presentation we let the crowd hear some examples of other
>>>> games like Shades of Doom and Sudo-San. Although I will post more about
>>>> what happened at the GDC, we did find one professional game company
>>>> which
>>>> has a blind tester testing their upcoming (blind-accessible) online
>>>> game.
>>>>
>>>>
>>>> That's all for now.
>>>>
>>>> One note though (mostly directed at Ron Schamerhorn but to anyone who 
>>>> it
>>>> may concern): I was a bit disappointed to find that our game Sudo-San
>>>> (http://www.audiogames.net/sudosan) was not included in the latest 
>>>> issue
>>>> of Audyssey Magazine, amongst all the other accessible sudoku games,
>>>> especially when ours was released first (1st of februari, 2006), is 
>>>> free
>>>> (!) and features graphics and animations (as well as authentic auditory
>>>> yaks - which game got those, right?). Now, it must have slipped through
>>>> by
>>>> acciden
>>>> t, I am sure, so could anyone add it to the next Audyssey Magazine
>>>> instead? Thanks! Look up both release-messages on the list for any
>>>> info...
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>>
>>>
>>>
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>>
>>
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>
>
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