On Sun, Jun 19, 2022 at 11:35 PM Dov Grobgeld <dov.grobg...@gmail.com> wrote: > > AddToFunc "Raise/Move/Shade" > + "M" Raise > + "M" Move > + "C" Raise > + "D" WindowShade >
> > Apparently the "double" execution caused the behavior that I was seeing. > This is why it is common to DestroyFunc "Raise/Move/Shade" first. This way you start with a new function as opposed to adding to a previously defined one.