On Sun, Jun 19, 2022 at 11:35 PM Dov Grobgeld <dov.grobg...@gmail.com> wrote:
>
> AddToFunc "Raise/Move/Shade"
> +             "M" Raise
> +             "M" Move
> +             "C" Raise
> +             "D" WindowShade
>

>
> Apparently the "double" execution caused the behavior that I was seeing.
>

This is why it is common to DestroyFunc "Raise/Move/Shade" first. This
way you start with a new function as opposed to adding to a previously
defined one.

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