On Wed, Aug 12, 2020 at 07:25:36PM -0400, Dan Espen wrote: > A few years ago I spent a couple of days trying to make FvwmForm and > FvwmScript use shared code to create their widgets. Unfortunately, > the French comments in FvwmScript defeated my attempts to understand > what goes on in FvwmScript.
That's interesting. Do you still have your attempts anywhere? I'm sure we could find some someone to help translate the comments. I agree -- it's difficult to follow along. This approach of unifying FvwmForm and FvwmScript would be interesting beginnings to also merging in FvwmButtons to really create some sort of ludicrous hybrid that could be really flexible. That'll need thinking through, but I appreciate that wasn't your intent. > In my opinion, FvwmForm does all it's layout correctly, working off > the fonts it's using. Plus it has a GUI to configure the fonts it > uses so you don't have to mess with a config file. > > So, since you dropped FvwmForm in fvwm3 did you add an FvwmScript > dialog to configure FvwmAnimate? It was always going to be a tough call. At the time, in conversation with people the prevailing opinion was that FvwmScript was being used more heavily because it had a lot of feature that FvwmForm did not. I know the overlap between the two isn't 100%. I haven't yet moved the FvwmForm dialogue across to FvwmScript, but I'm aware it needs to be done. If you have a list of things which could be moved in to FvwmScript from FvwmForm, I'd be interested in seeing that. One of the things I liked about FvwmForm (I did used to use it, BTW) was it could be told to grab the XServer. So I wrote a FvwmForm instance to do just that in StartFunction to go in to Work or Home mode, which would open certain applications, etc. Although I don't have a need for that now, the ability to grab the XServer would still be useful. Kindly, Thomas