On Sat, May 04, 2024 at 11:13:14PM +0800, Qian Yun wrote:
> 
> On 5/4/24 22:01, Ralf Hemmecke wrote:
> > 
> > Anyway, by building with -j1 I got your branch compiled with a view3D
> > still running with 100% cpu usage after the build had successfully
> > finished.
> 
> I've never met this before.

I have written about it in messsage titled "Races in graphics".
This is not a new thing and core reason is not due to your patch.
Simply, your patch affects timing and _maybe_ increased probabilty
of this happening.  Or maybe the hang is just bad luck.

This 100% cpu usage is principle should be not very hard to
eliminate, but involves some tedious work.  And before doing
this work it would be good to know what Wayland folks are going to
break.

-- 
                              Waldek Hebisch

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