Hi Waldek,

I just saw the recent commit about 0 and 1 in types.
Actually, I have not yet commented to your patch, because I first wanted
to look up how difficult/reasonable it would be to remove (Zero) and
(One) altogether.

You have probably improved type matching by your hack, which is good and
thanks for that, but what I really wonder is: Why is there a need for
(Zero) and (One) when we coudld just have 0 and 1?

Is the reason that (Zero) and (One) count as identifiers and 0 and 1 as
numbers? AFAIU, in Aldor 0 and 1 count as special identifiers.
Do you think it would be too naive to just replace (Zero) and (One) in
all of FriCAS by just 0 and 1?

Ralf

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