Ed writes: “One other comment. It used to be the case that in computer graphics if something looked OK that was sufficient. That’s no longer true. With the present computer power in GPUs, pretty every special effect you see in a movie is a physically-based simulation. Recent game engines come pretty close to that too.”
Rather than computing the rigid body dynamics given certain assumptions (like a skeleton), discover them from many observables and then generalize them. This could potentially give more realistic physics, perhaps including mimicry of muscle movements, skin texture and so on. https://youtu.be/IpwSklQlUhw https://www.cs.cmu.edu/~aayushb/Recycle-GAN/ Marcus
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