Ed writes:

“One other comment. It used to be the case that in computer graphics if 
something looked OK that was sufficient. That’s no longer true. With the 
present computer power in GPUs, pretty every special effect you see in a movie 
is a physically-based simulation. Recent game engines come pretty close to that 
too.”

Rather than computing the rigid body dynamics given certain assumptions (like a 
skeleton), discover them from many observables and then generalize them.  This 
could potentially give more realistic physics, perhaps including mimicry of 
muscle movements, skin texture and so on.

https://youtu.be/IpwSklQlUhw

https://www.cs.cmu.edu/~aayushb/Recycle-GAN/

Marcus
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