Are you thinking about Kinect VR?

https://www.youtube.com/watch?v=7agnTVMjSy4

Or, possibly, Paperdude VR?

http://vimeo.com/?1336141

Ray Parks
Consilient Heuristician/IDART Program Manager
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On Nov 21, 2013, at 11:16 AM, Gillian Densmore wrote:

> Greetings:
> Hmm. Interesting. I know at one point the OculusRift was going for some 
> kickstarter funding. Some of those were game publishers for online gaming. 
> Names that surfaced included ID Software, Activison, and Sony. I wouldn't be 
> to suprised if one of the things they're devs could help lower development 
> cost. Real time response being a big thing for game publishers I wouldn't be 
> suprised if they could bring that to the table as well. 
> Android though isn't known for being consistant with realtime response.
> Can google get android right on the phone? Dodgy at that.
> This makes me skeptical that android would pan out well for the Rift stuff. 
> 
> Steve you may know the name, and have some insight. At a some dev confrence,  
> A MS Dev had said that it's on the table for the Kinect to have some sort of 
> imersive environment doodad- that didn't require having a tv screen on your 
> face. I bring it up because that kind of thing may have more longevity in 
> terms of extended use. I'd love to here your insight and experience with 
> either one.
> 
> 
> On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith <[email protected]> wrote:
> Does anyone in this group (including remote/non-SFe folks) own or have had 
> some direct experience with the Oculus Rift pre-consumer models? 
> 
> Matt and Janire (last year's Artists in Residence at SFx) have one now (in 
> the UK) and I've a collaborator using one for viewing OmniStereo still images 
> captured by the CaveCAM.  
> 
> My experience with (even professional grade) HMDs has always been 
> disappointing, especially because of tracking lag/error.
> 
> It looks like the consumer model may be a System On a Chip (sorry Owen, not 
> in a browser) running Android, available mid 2014.   Not clear how that plays 
> *with* a computer, but is conceivable that the Android SoC has a "passthrough 
> mode" that just displays whatever is coming in on it's video interface.
> 
> I almost pulled the trigger this week and ordered a Dev Kit but there is 
> indication that the next hardware rev will have improved tracking.
> 
>   And *then* I discovered there is a new player on the (KickStarter) block... 
>   This Technical Illusions castAR system is a glasses-mounted pair of 
> pico-projectors that project onto a retroreflective screen surface.  It is 
> sortof a proto-AnySurface(tm) system.  A head mounted projector (pair) with 
> tracking, if you will.  A multi-view, shared space.  And *bonus*, a clip-on 
> mini-screen turns these into an HMD very much like the Oculus Rift.
> 
> Their KickStarter video has a lot of obfuscating hype (live testimonials of 
> people who have just seen it for the first time) but it looks like a very 
> promising Alpha example of, as I said, AnySurface(tm) experience.
> 
> - Steve
> 
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