I was also curious if anyone had discussed the use of the VSM in gaming 
software?  I'm not much of a gamer, but most games track "health" of it's 
players based on all kinds of factors.  The VSM arithmetic seems like a good 
way to determine overall health of a system, providing the ability to build 
"recursive" hierarchies of achievement numbers.  It seems like it might be a 
good fit.

I've been looking at possible application areas for my viable system model 
software, called the viable system agent.  Gaming (and simulation) is an area I 
haven't gone into yet.

Thanks in advance,

                        --Bruce



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