Were going to have another wedtech roundtable this Wed at noon that will focus 
on doing agent based models using modern shader-based OpenGL (versions 3.1 and 
up, ES 2..0 and WebGL). I'll show some demos and discuss the use of frame 
buffer objects for rendering to texture and then using double buffered textures 
for imaging operations. I'll show some examples that are close to what you need 
to build a net logo equivalent in OpenGL.

Ed
__________

Ed Angel

Chair, Board of Directors, Santa Fe Complex
Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab)
Professor Emeritus of Computer Science, University of New Mexico

1017 Sierra Pinon
Santa Fe, NM 87501
505-984-0136 (home)                     an...@cs.unm.edu
505-453-4944 (cell)                             http://www.cs.unm.edu/~angel
                                                                
http://artslab.unm.edu
                                                                
http://sfcomplex.org

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