Any book on Java, OpenGL and Jogl has to be over five years out of date. Jogl was popular for a while because CS students were learning Java as their primary programming language. There was a lot of activity for a while with Sun and Java3D but when that died, it ignited some interest in Jogl. However, Jogl 1x is totally out of date being based an old OpenGL. Updating it to include programmable shaders is not trivial. Even though you can find references to Jogl 2.0 being under development, I haven't seen any hard evidence and whatever entity is developing it isn't one of the standards groups.
Why there are no standard Java bindings to OpenGL is an interesting issue with a long history. I suspect all the Jogl development efforts will subsumed by webgl and JavaScript. Ed __________ Ed Angel Chair, Board of Directors, Santa Fe Complex Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab) Professor Emeritus of Computer Science, University of New Mexico 1017 Sierra Pinon Santa Fe, NM 87501 505-984-0136 (home) an...@cs.unm.edu 505-453-4944 (cell) http://www.cs.unm.edu/~angel http://artslab.unm.edu http://sfcomplex.org On Mar 12, 2011, at 8:58 PM, Owen Densmore wrote: > Wow. I wish Java had not lost so many battles. The code structure in these > examples are brilliant. > > -- Owen > > On Mar 12, 2011, at 7:57 PM, Alfredo Covaleda wrote: > >> Might be useful: >> >> Fundamentals of Computer Graphics >> With Java, OpenGL and Jogl >> David J. Eck >> Hobart and William smith Colleges >> >> on-line Book available at http://math.hws.edu/graphicsnotes/ >> >> Alfredo > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > lectures, archives, unsubscribe, maps at http://www.friam.org
============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org