Actually I've recently been playing SimCity 4 with my son and been discovering I'd make a rubbish mayor (you only settle in Holmesburg if you like high taxes and pollution). It got me thinking: what are the implied politics of SimCity? Seems that someone has already written about this: http://www.daquellamanera.org/files/Lobo_CityToy05LSE.pdf Robert
On Sun, Apr 12, 2009 at 8:58 AM, Saul Caganoff <[email protected]> wrote: > Sorry for the (only partly) flippant answer: Simcity! > > > On 12/04/2009, Russ Abbott <[email protected]> wrote: > > Does anyone know of good examples of generic agent-based market > economies? > > I'm thinking of something as simple as this. > > > > A population consists of agents each of which has certain continuing > needs > > (such as food, clothing, shelter, Internet access, etc.) to survive. As a > > starting point, let's assume that each agent needs one unit of each of N > > resources every time period. Let's also assume that each agent is > > specialized and is capable of creating enough of one of the needed > resources > > to satisfy the needs of N agents. (The fact that I used the same N in > both > > places was intentional.) To keep it simple let's assume that these acts > of > > creation occur from scratch, i.e., that the creator doesn't need raw > > materials, that all that's necessary for an agent to create a needed > > resource is that the agent be alive. The agents presumably develop a > barter > > economy, trading the resources they create for the resources they need to > > stay alive. Perhaps markets develop, and perhaps money develops. At this > > point the economy should be fairly stable. Each agent creates enough > stuff > > so that s/he can trade it for what s/he needs to stay live. > > > > Perhaps some of the agents learn how to be more efficient in creating > their > > resource and begin to accumulate "wealth" in some form. Perhaps the > agents > > have discretionary desires, which they fill if they have enough resources > > left over after meeting their basic needs. Perhaps there are communal > > services that are paid for by taxes or memberships. This could become > > increasingly elaborate. > > > > It seems to me that models of this sort must have been developed -- > perhaps > > many times. Does anyone know of any references to this sort of work? > > > > Thanks. > > > > -- Russ Abbott > > _____________________________________________ > > Professor, Computer Science > > California State University, Los Angeles > > o Check out my blog at http://bluecatblog.wordpress.com/ > > > > > -- > Saul Caganoff > Enterprise IT Architect > LinkedIn: http://www.linkedin.com/in/scaganoff > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > lectures, archives, unsubscribe, maps at http://www.friam.org >
============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
