Travis,
nothing is coming out of order.
Instead the game presents a series of characters,
however the /q, Which i was told presents help information fails.
further, zoom is a magnifier program.
In short none of your information matches my experiences.
given the several screen reading programs, to generalize seems
counterproductive speaking personally.
On Sat, 10 May 2025, tsie...@softcon.com wrote:
which part is incorrect?
The need to use review mode?
the not meant to be serious?
If it isn't making sense to the screen reader, because things are coming
across out of order, because how they're put on the screen, then you're going
to have to do more than just adjust your screeen reader. Tell it to ignore
the screen content coming from the bios, then have it read the screen lines
from display memory. That's the only way you're going to have it read things
in an order that makes sense. Can your screen reader do that?
Maybe, if you can use screen zones, and create windows to ignore content by
default. If you can't figure out how to do those things, then this game
won't make any sense to your screen reader.
As I said, a simple recoding of the game to use standard C functions, and
only update the screen when necessary instead of using interrupt calls to put
things on the screen would go a long way toward making it screen reader
friendly, but since you know more about how to program than I do apparently,
and have a screen reader that is so magical it can rearrange the way things
are put on the screen, you have at it. I apologize for trying to assist.
Trust me, I won't do it again, because every time I try to help you, there's
always backlash. I've got better things to do with my time.
On 5/10/2025 9:27 PM, Karen Lewellen wrote:
Travis,
That statement is incorrect.
My personal screen reader allows me to make adjustments.
However, with no documentation, and so forth, knowing what is to
happen with this game is unclear.
On Sat, 10 May 2025, tsie...@softcon.com wrote:
> Karen.
>
> It's not making sense to your screen reader, because it's putting things
> on the screen where they need to be, and not always in the order the
> line is created, that's why it doesn't make sense to you. You'll need
> to make liberal use of the review screen commands to play this one.
>
> Were interruptsand bouncing around the screen necessary? Of course not,
> but like the source says, they were having fun, and this was the
> result. It wasn't meant to be serious.
>
> A simple recoding of the program would make it considerably more screen
> reader friendly, but that's another story entirely.
>
>
> On 5/10/2025 8:07 PM, Karen Lewellen via Freedos-user wrote:
>
> > Hi Thirsting,
> > Thanks for sharing the program.
> > A couple of points.
> > First, speaking personally, the sub directory for files should
> > reflect
> > DOS, even if more current editions, ms dos 7.1, freedos, allow for
> > long
> > file names.
> > Second, there is no readme file or other documentation for the
> > game..at
> > all. I am personally using a screen reader.
> > Does it talk? yes, does what it speak make sense? not necessarily.
> > Just sharing my experience.
> > Best,
> > Karen
> >
> >
> > On Sat, 10 May 2025, Thorsten Kani via Freedos-user wrote:
> >
> > > Hi List,
> > > my Friends an me thought it would be a nice Idea to try out Dos
> > > Programming.
> > > Finally we had aLOT of Help mastering those funny Interrupts.
> > > Here it is:
> > > WORDLE : >
> > https://codeberg.org/arjunae/code_playground/src/branch/main/wordle4dos
> > > See the sources for entertainment 🙂
> > > Have a nice Day!
> > > > Thorsten
> > > > > > _______________________________________________
> > > Freedos-user mailing list
> > > Freedos-user@lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/freedos-user
> > > >
> >
> > _______________________________________________
> > Freedos-user mailing list
> > Freedos-user@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/freedos-user
>
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