First of all i'm not Dude if more Sir or Mr. I don't know you and certainly i'm not your friend...
Moving on... downloaded the games mentioned above and using my freedos 1.3-RC4 i was able to run Test Drive 2 and Grand Prix and Cycles ran the intro fast and exited with a error code. Test Drive 2 played and exited with a error. I grabbed my floppies with the same games (except for cycles) they did not run, got a black screen and no error output. Runnnig on a VM Freedos 1.3-RC4 and 1.3 Live And the final question what do you want with Freedos if you have and quote " I also can use from CP/M-86 to all MS-DOS oficial releases to Windows 98 stripped FAT32 MS-DOS. PC-DOS, DR-DOS, whatever. " They should run games better than Freedos! On Mon, Mar 7, 2022 at 8:43 PM Carlos Teixeira <carlos.t...@gmail.com> wrote: > Dude... I do have the right hardware from an original IBM XT to a couple > Turbo XT clones, to a Tandy 1000 SL that i had to mod for 220V, to a 286, > 386, 486 and Pentium MMX. > > I also can use from CP/M-86 to all MS-DOS oficial releases to Windows 98 > stripped FAT32 MS-DOS. PC-DOS, DR-DOS, whatever. No point in discussing > DOSBox. The point here is: > > FreeDOS and its ability to run DOS games. In the case of DSI games, > there's something specific to the game engine that prevents those games > from running, GP Circuit, The Cycles and Test Drive 2. I've had no chance > yet but a good thing try might be running a debugger and checking if the > code might be stuck in an infinite loop. > > Planet X3, for instance, despite being programmed for XT class machines > that usually use MS-DOS 3.3, had a bug in which the game was stuck in an > infinite loop while printing a string just before exiting to DOS. So i took > a look into the code and what happened is that INT 29 might trash BX > completely which was actually used to point to memory and fetch the > characters for the string. BX gets completely trashed so the string never > finished and just printed crap on the screen. An isolated problem on a > specific version of DOS. > > This might be what is happening with the DSI games, or might be something > entirely different, but the fact that every game that uses the same engine > fails to run on FDOS makes it quite obvious that fixing just one of these > games will probably fix the rest. This is what we should focus on. > > A segunda, 7/03/2022, 13:04, Joao Silva <joao1...@gmail.com> escreveu: > >> Hello! >> >> Not perfectly... for that you need the right hardware for the game to >> run, ms-dos 6.22 or pc-dos 7.0/7.1 and i'm assuming that you don't have >> either conditions. >> >> So dosbox will run most games, you can check the compatibility list >> https://www.dosbox.com/comp_list.php?letter=a and fine tune the cpu >> speed on dosbox. >> >> You can also check dosbox-x with more features. >> >> You can also check this page for game clones and/or remakes >> https://osgameclones.com/, some require compiling the source code. >> _______________________________________________ >> Freedos-user mailing list >> Freedos-user@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/freedos-user >> > _______________________________________________ > Freedos-user mailing list > Freedos-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freedos-user >
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