https://www.musictech.net/guides/essential-guide/history-of-trackers/

The history of trackers
=======================
Tim Cant
10th June 2020

Few music-sequencing softwares have a history as distinctive as the
tracker.  With the epochal program now arriving in hardware form, we
trace the tracker's lineage, from its humble 8-bit beginnings to its
era-defining rave sounds, and get the inside track on its usage by
artists such as Aphex Twin, Venetian Snares, and Deadmau5.

-----

Though trackers might look like a nightmare to the uninitiated, their
ghastly visages belie a more malleable and fun-loving nature.  Don't
let the cascading digits and dry UIs fool you--these things simply
love to party.  From Calvin Harris and Deadmau5 to Venetian Snares,
many legends of electronic music have used the sequencing software to
kick off, cultivate and prolong their careers, while soundtracks for
pivotal video games such as 2000's Deus Ex have made use of their
distinctive traits.

Now, more than 30 years since trackers played a vital role in
democratising electronic music, the software is entering the hardware
arena courtesy of the Tracker by Polish company Polyend, and the
Nerdsynth from Netherlands-based XOR Electronics.

But why is this cult software going through a renaissance now?
"Trackers never went away," says MeeBlip co-founder and journalist at
Create Digital Music Peter Kirn.  "What makes them special is that
they're a musical interface built around the screen and computer
keyboard entry.  It isn't an adaptation of some existing metaphor,
like the divisions found on sheet music.  Once you understand them,
you can get the feeling of connecting to what's in your brain faster.
 Now a tracker-maker can go create their own hardware device, which
is something beyond a conventional DAW: standalone, all-in-one
hardware that people actually want to use.  So it's not just a
comeback for the tracker--maybe it's their revenge."

https://player.vimeo.com/video/223378825

[Aphex Twin plays back the harmonic parts from Vordhosbn, the second
track from his 2001 release Drukqs, using tracker software.]

Enter Paula
===========
In the mid-1980s, computer-based music production didn't exist in the
same way it does today.  Home computers were far less powerful, the
era's 8-bit machines typically limited to a few channels of
synthesized tones.  Things changed drastically in 1985 with the
arrival of 16-bit home computers, specifically the Atari ST and
Commodore Amiga.  The Atari ST had built-in MIDI ports and became the
de facto sequencing computer for home musicians.  But, for those
without MIDI hardware, it was the Amiga that would kick down the door
to the world of production, thanks to its advanced audio chip Paula.

https://www.youtube.com/watch?v=73JBaFkNZaE

Paula was a powerful lady.  Her four PCM-based audio channels meant
she could play back four samples at once.  They may only have been of
8-bit quality but they gave the computer a far broader tonal palette
than its predecessors.  Today many Amiga games, including Shadow Of
The Beast, Xenon 2: Megablast and Project X, are better remembered
for their soundtracks than their gameplay.

A few years later, in 1987, Amiga-based musician Karsten Obarski
coded a piece of commercial software that would make composing
videogame soundtracks much more convenient--and it's from this that
trackers would take their name.

Ultimate Soundtracker
=====================
With its inscrutable alphanumeric interface, Ultimate Soundtracker
may have looked complicated but operating it was relatively
straightforward.  Each of its four vertical lanes represented an
audio channel, with the vertical axis representing time.  Songs were
constructed from patterns, which were typically 64 lines long and
constituted four bars of music.  Samples were triggered by entering a
note value on a lane at the desired timing.  On playback, the tracker
would scroll through the pattern and play the triggered samples, a
bit like a digital piano roll.  These four-bar patterns could be
arranged into complete pieces of music by using the simple playlist
editor, giving computer musicians a practical way to create immersive
pieces of not inconsiderable duration.

Obarski's software also introduced the MOD file format, which became
hugely popular with videogame developers and hobbyist musicians--and
on the Amiga demoscene.  Demos are programs designed to demonstrate
the graphical and audio capabilities of their host computer.
Programmers would put their coding knowhow to use and compete to eke
the most impressive results from a given piece of hardware.  The
subsequent demos were (and still are) exchanged at coding parties and
via the internet, and many 1980s and 1990s computers still have
vibrant demoscenes today.

As ever when a piece of revolutionary technology is released, the
emergence of Ultimate Soundtracker saw several shareware and freeware
clones follow suit, including NoiseTracker and ProTracker for Amiga,
and later Scream Tracker for MS-DOS.  These added new functionality
to the now-established tracker formula, especially when it came to
their secret weapon.

In addition to playing back samples, trackers also offered effects,
accessed by entering an alphanumeric code on the line on which you
wanted the effect to occur.  Beginning with arpeggio and portamento,
and now expanded to include volume level, timing offset and sample
playback position, these were a way for tracker users to get more
from their samples.

The lineage of tracker compatibility is complex but if you'd like to
get lost in the grizzliest of details, [click here] to access a
sprawling and incredibly in-depth infographic.

http://helllabs.org/tracker-history/trackers.svg

Dream come true
===============
OctaMED
The fledgeling software that gave birth to many rave classics

Inevitably, some developers identified the potential of the tracker
to be a pure tool for musicians, as well as an instrument for
videogame and demoscene programmers.  Debuting in 1991 with the
ability to send MIDI data via an Amiga MIDI interface, and offering a
drag-and-drop stave view, a sophisticated built-in sample editor, and
a synth sound generator, OctaMED was a dream come true for
cash-strapped aspiring producers.  It could even play up to eight
tracks simultaneously.  However, this reduced the output level of the
channels, and the resulting decrease in volume and higher relative
noise floor limited its usefulness when it came to making records.

Even with just four tracks, OctaMED was a revelation for musicians
excited to explore the musical free-for-all that was the early-1990s
rave scene.  Many hardcore anthems were made with the software,
including DJ Red Alert & Mike Slammer's In Effect, Omni Trio's Feel
(Feel Good), Foul Play's Survival and, most famously, Urban
Shakedown's Some Justice.  Created on two manually synced Amigas, the
sub-bass-heavy proto-d'n'b rave banger Some Justice was signed by
legendary pop svengali Pete Waterman for his PWL label.  A remix of
the track reached number 23 in the UK Top 40 in June 1992.

https://www.youtube.com/watch?v=L36m5sobhOE

But it wasn't just the UK hardcore scene that got in on the Amiga
action.  Australian speedcore merchants Nasenbluten were prolific and
enthusiastic users of ProTracker, and Rotterdam-based gabba crew
Neophyte also used ProTracker to make their tracks and to perform on
stage.

The burgeoning dance scene was a major influence on the demoscene,
and Amiga demos from the early-1990s used MOD files for their
soundtracks to spectacular effect.  Amiga group LSD's 30-minute
hardcore epic Jesus On E's, which used a massive 15 MOD files to
soundtrack its lengthy running time, is the classic example of
rave-led Amiga demos.

Essential to the Amiga's success as an affordable production computer
was the availability of extremely inexpensive sampler cartridge
interfaces that allowed users to record samples.  Sampler cartridges
usually featured stereo RCA inputs and would connect to the
computer's parallel port, allowing users to record sounds from CDs,
records, tapes or even VHSs.  What's more, entry-level cartridges
were inexpensive at only £40, a fraction of the cost of a hardware
sampler at the time.

https://www.youtube.com/watch?v=uaI91UFdPxA

However, even as early as 1993, the Amiga's 8-bit sound and limited
number of audio tracks became sticking points for producers.  It
wasn't the end of the Amiga as a sequencing tool though.  OctaMED
also worked as a MIDI sequencer, with up to 16 tracks in a pattern,
allowing users to trigger hardware samplers rather than use the
Amiga's onboard sound.  Upon comparing their sounds, the increased
fidelity of OctaMED is immediately apparent.  Omni Trio's Mystic
Steppers EP, their first release on legendary d'n'b label Moving
Shadow, used the Amiga's onboard audio, while its follow-up Renegade
Snares used the Amiga to trigger an Akai sampler and synths.  The
difference in production value between the tracks is night and day:
the breaks on Renegade Snares are far crisper, and it has a much
wider stereo image than its predecessor.

https://www.youtube.com/watch?v=wKPlj4PkQZw

As the 1990s wore on, the Amiga continued to be used by producers
such as DJ Zinc, who sequenced the original version of jungle anthem
Super Sharp Shooter, and legendary breakbeat master Paradox, who to
this day uses Amiga-based tracker software to sequence and play
live.

Fast track
==========
Renoise brought trackers and DAWs to a level playing field--for a
while at least

With the demise of the Commodore, tracker development predominantly
moved to the PC platform which, thanks to dedicated sound cards,
increased audio track counts and 16-bit quality.  Fast Tracker II,
released in 1994 for MS-DOS, and ModPlug Tracker, released in 1997
for Windows, were two popular traditional trackers for the PC.
Between 1997 and 2000, however, Jeskola Buzz took things to another
level with its graphical modular audio routing environment.  Sadly,
Buzz suffered something of a stop-start development because its
creator lost the source code.  During its absence though, in 2002,
Renoise appeared to fill the gap.

Renoise was based on the code of NoiseTrekker, created by the late
Juan Antonio Arguelles Rius, AKA discoDSP co-founder and FL Studio
developer Arguru, immortalised in the Deadmau5 track of the same
name.  Renoise brought the tracker up to date with the era's audio
and MIDI-sequencing DAWs such as Cubase SX, adding support for
plug-ins and Rewire, plus some esoteric enhancements--among them the
ability to use the audio output of a track as a parameter value
generator.

Still much in development, Renoise remains the leading commercial
tracker software of the day.  Those looking for a free alternative,
however, should consider OpenMPT, the open-source version of ModPlug
Tracker.  SunVox, another freeware tracker that offers modular sound
generation, is also worth investigating, and is available on an array
of platforms, including Mac, Windows, Linux, Android and iOS.
Trackers have also made their way to the Nintendo Game Boy thanks to
Little Sound Dj, which turns the handheld console into a music
workstation, and even to digital calculators, thanks to
HoustonTracker 2, which is compatible with various Texas Instruments
devices.

https://www.youtube.com/watch?v=I6G0CnBSWVk&start=131



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