Running FreeDOS on real hardware can be challenging.

If you only want to play Lure of the Temptress, on a mordern computer 
you have two options:
* DOSBox
* ScummVM

I would recommend to use ScummVM for playing old (and by ScummVM 
supported) click-and-point adventures. It integrates very well into 
modern operating systems (Windows, OS X, Linux) and doesn't have to 
emulate a DOS environment and x86 hardware.

DOSBox will run almost all DOS games on various hardware and also runs 
on modern operating systems, even on other platforms (ARM, MIPS, PowerPC 
and more, additional to x86).

FreeDOS on the other hand is a very old operating system concept. 
Running it on modern hardware will very often result in some features 
not working correctly. DOS games often required an AdLib or SoundBlaster 
audio card. For AC'97 and Intel HD-Audio sound, there are no DOS drivers 
that can emulate an AdLib or SoundBlaster card. The result is that on 
lots of hardware setups you will end up with a bootable FreeDOS with 
dozen of missing drivers, simply because of the comprehensible fact that 
those drivers would have to be programmed by the developers, which would 
cost a lot of money, and for an operating system that is almost no 
longer used by anyone, except some enthusiats. DOS driver development on 
modern hardware is just not viable.


Good luck!



Original message by Brandon Taylor, 2016-06-17 23:12:
> I just acquired FreeDOS via Rufus, a program that lets me create bootable USB
> drives. I’m trying to play some DOS games, such as “Lure Of The Temptress,” 
> but
> the game won’t run – it says “Not enough memory to run the game.” As I have 
> not
> had a lot of experience with the DOS family of operating systems (I was raised
> on Windows), I don’t know what to do, if there’s anything I /can/ do, to get
> this game to work. It sounds like a typical problem with DOS’s 640KB 
> limitation,
> but I don’t know how to get around it. Can anyone help me out here?
>
> Brandon Taylor


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