On 5/21/2015 1:04 AM, David Griffith wrote: > I guess my next step is to bring one of my older machines home, clean > it up, install FreeDOS, and get to work with Turbo C++'s debugger. Can > anyone offer any explanation why a program would run fine in DOSbox > and crash on real hardware? DOSBox is actually pretty bad in terms of DOS emulation and hardware, unless it comes to sound or video cards. It simply by catch this bug with an exception instead of crashing...
And I agree with Mateusz that just using a DJGPP version doesn't make any sense, it might just do the same thing, rather catch the error and proceed rather than crap out. Is there a way to save the game progress, so someone else could try it on different hardware? Ralf --- This email has been checked for viruses by Avast antivirus software. http://www.avast.com ------------------------------------------------------------------------------ One dashboard for servers and applications across Physical-Virtual-Cloud Widest out-of-the-box monitoring support with 50+ applications Performance metrics, stats and reports that give you Actionable Insights Deep dive visibility with transaction tracing using APM Insight. http://ad.doubleclick.net/ddm/clk/290420510;117567292;y _______________________________________________ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user