>From the FAQ:

4. Is it open-sourced?
> No, but I might send the source code to anyone who wants it.



Why do you not want others to view the source code? You might find some
people willing to help you with the game. Might I convince you to release
this under a free license such as the GNU GPL?





On Wed, Aug 13, 2014 at 12:17 PM, Micheal Muniko <michealmun...@gmail.com>
wrote:

> Shaw's Nightmare is a Build Engine game by Mickey Production which is
> designed for (Free)DOS. You are Shaw. You were reading a book then you fell
> asleep. Suddenly,
> your headphones start picking up strange sounds: static, men yelling
> orders,
> screams, bones cracking and finally silence. Then a hole grew and you are
> sucked into it.
>
> Things aren't looking too good. You have never been alone in your life.
> Plus you don't have your father's guns. If only you could get a hold of a
> rapid catapult or a camera gun, you could protect yourself.
>
> Suddenly a scout boy comes and you stabbed him with a nearby knife. Then
> angry growls arose. They know you're here. There's no turning back.
>
> History
> I started Shaw's Nightmare in 2007 but I cancelled it. Then I found the
> BUILD engine and I restarted the project but I needed a programmer. Nuno
> Martinez came in but when he found out I was planning to sell the game he 
> quit.
> I tried several times to program it by myself but failed until in June
> 2009, but then I lost interest in the project in October. Then in 2011, I
> started the project again but the computer was formatted and I lost the
> data. I restarted in August 2012, and here we are.
>
> Homepage: http://shawsnightmare.ucoz.com/
> Download v1.6 here:
> http://www.mediafire.com/download/bl6tqaiszai2uek/SN1_6.ZIP
> FAQ: http://www.mediafire.com/view/96uu7eij0043mu4/SNFAQ.TXT
> Tools: http://www.mediafire.com/download/wsq3y2827bkpftk/SNTL.ZIP
> Sequencer: https://www.mediafire.com/?1vkjf4ga4qc9co3
>
>
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