Hi > I don't have this problem... Neither on the linux build, nor on the > windows build (tested right now via virtualbox)
probably you have > 3 GHz CPU > Keypresses are queued indeed, and I purposely don't 'eat them away' > because it allows to play in advance (esp. useful when moving an atom > around, so I can press all directions, and wait until the atom reaches > its destination). I don't understand ... but could you eat away "all but 2" or "all but 1 very last keypress" to keep it useful for you and fix the BUG on slow CPU ? > My theory is that on your system, it takes more time to draw the > moving-box animation than it takes SDL to repeat the keypress.. the only > reason I can see why this would happen is because of lack of performance That's what I suspected too > noticed any CPU usage spike when playing? I have a constant power CPU fan, impossible to detect "CPU usage spike" :-( > But of course I'll happily accept any patches, should anyone get the > motivation to make the game noticeably smaller. Optimizing the PNG's would be pretty trivial (and fast on your CPU) ;-) ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user