Hi,

On Tue, Aug 14, 2012 at 6:06 PM, David Griffith <dgri...@cs.csubak.edu> wrote:
>
> Last December I posted about re-porting Frotz to DOS.   I suceeded in
> creating DOS Frotz 2.43.

Good to know! Any particular games or demos you tested with it (or
intend to test)?

> My next task is to get it to support Blorb and
> through that sound samples and still graphics.  Any more of the Blorb spec
> is likely too much for DOS.

While I'm very very vaguely familiar with the existence of Frotz, I'm
not familiar with Blorb. What exactly is it?

http://en.wikipedia.org/wiki/Blorb

So it's a packaging format for interactive fiction games? Sorta like
.ZIP or maybe .WAD? Seems to be more Glulx-oriented than Z-machine???

> My problem is that I can't seem to figure out
> how to make the Blorb code work in 16-bit mode.  Would someone please take
> a look at it and help me out?
>
> The repository is https://github.com/DavidGriffith/frotz.

"
Formats supported in Blorb files

* Images: PNG and JPEG
* Sound: AIFF, Ogg Vorbis
* Music: MOD
"

Hmmm, that sounds tough. AIFF sounds very obscure, others are just
fairly complex. While I'm sure there are several .MOD players for
16-bit (e.g. TinyPlay), I don't know of a single .PNG viewer for
16-bit cpus, which has always been a pet peeve of mine (esp. since I
know of no good reason a simple one couldn't work, ZLIB supports
16-bit). Though I'm not much on graphics (or anything, really). IJG's
libJPEG probably assumes 32-bit ints these days, ugh. Ogg Vorbis?
Probably the same bad assumptions (but did you ever look up Tremor??).

http://en.wikipedia.org/wiki/Tremor_(software)

What games (or apps or whatever) specifically are you trying to
support? Or only just in general?

P.S. Just in case anyone is curious, it seems you are using Turbo C
(e.g. makefile.tc) for development. So that's good to know.

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