My plan was from the beginning to make a GUI file manager. Nothing difficult
only ‘simple’ because my other project, named by the signature, has sometimes a
moment where I am stuck. At that moment I want to do something else something
easier so that I can clear my mind for a bit. And I really need that, but I
need such things by everything.. Even school. :)
Not because it’s too difficult but because of my concentration....
Anyway, thank you!
-M
Working on:
Bird OS 2017 1.0.0a (western screech-owl)
- [email protected]
- [email protected]
"why? Because Freedos, that's why!"
Some Nice projects:
- Freedos
- Night DOS Kernel
Van: Rugxulo
Verzonden: donderdag 18 februari 2016 23:00
Aan: Technical discussion and questions for FreeDOS developers.
Onderwerp: Re: [Freedos-devel] GUI shell
Hi,
On Thu, Feb 18, 2016 at 1:52 AM, Mateusz Viste <[email protected]> wrote:
>
> As most people that responded yet, I do not use GUI stuff on DOS, hence
> such application would be useless to me.
Most of us don't, probably because it's hard to automate (script)
things that way.
> GUI projects were probably
> interesting back in 1992, when people were *forced* to use DOS, and many
> wished some easy colourful interface. But today, the only people still
> using DOS are these that likes DOS for what it is - ie. a single-task,
> text-mode shell.
Well, yes, GUIs are somewhat catering to noobs. :-) But they can
sometimes be beneficial as well. Of course, a lot of that can
similarly be accomplished with TUI.
> Anyway, myself - I wouldn't ever use such GUI. If you're looking for
> ideas for a DOS project, then there is one particular thing that I would
> be thrilled to use in DOS (and that I plan to create myself one day,
> when time allows, unless someone fills the gap before): an open-source
> (BSD, GPL or PD) equivalent of the excellent SEA DOS Viewer program.
I think we (briefly) discussed some alternatives once before. Yeah,
there is no perfect answer (although Blocek can view many images as
well, and at least it's free/libre; never did find all the obscure
PacePlayer sources, ugh).
> That is, a very fast, multi-format image viewer with a nice UI, scaling
> capabilities and some embedded conversion tools.
It seems we can't agree on what exactly is in a UI. For instance, are
we viewing graphics? Clickable, runnable icons (a la menu)? Or just
browsing files (file manager)? Integrated apps (drag and drop,
clipboard)?
So I don't know what we're trying to accomplish here. It's not a bad
idea, but indeed it's probably best to study pre-existing solutions
unless you know exactly what you want to do.
P.S. One GUI that I didn't see anyone mention is this (although I
never really tried it):
http://ozonegui.sourceforge.net/
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