Follow-up Comment #1, patch #8034 (project freeciv):
I added culture effects to civ2civ3 for testing purposes, but they are not
properly balanced to enable a culture victory.
I think it would be too easy to win against the AI this way.
My idea was to use the culture to affect other minor effetcs like:
Civil_War_Chance, Spy_Resistant, Unit_Bribe_Cost_Pct, Incite_Cost_Pct.
I'll see if there are other effects available in latest freeciv version.
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