Follow-up Comment #3, patch #8086 (project freeciv):

It's not only the name I finding confusing. What is the use-case for this
feature that is not taken care of by the zoom?

Or is this just meant to be "works already" solution where zoom has issues
resulting it not to be enabled by default yet? Though I don't see how this
avoids similar problems of black lines or pixels when real edge of the sprite
would be at half-pixel. (I originally had gtk3-client zoom to blend these, but
then earlier sprite blended against black of background of later sprite -
cairo had no means to handle this)

If this is meant for Qt-client, and there's no such black pixel problems with
Qt, you should implement client specific part of zoom functionality instead.

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