URL: <http://gna.org/bugs/?25434>
Summary: When techlevel is greater than number of all technology, Future Tech cost is increased, but you don't get any Future tec Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jan 2017 10:44:09 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.6 Discussion Lock: Any Operating System: None Planned Release: Contains string changes: None _______________________________________________________ Details: From http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues (3): e.g. in civ2civ3, techlevel 87 (ruleset modified to ignore first philosophy discover bonus) and Future Tech 1 requires 5280 bulbs, but techlevel 100, you need 6060 bulbs to discover Future Tech 1. (maybe server\techtools.c found_new_tech) AI can to get initial Future Tech. I confused why they can and human player can't. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25434> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev