URL:
  <http://gna.org/bugs/?25434>

                 Summary: When techlevel is greater than number of all
technology, Future Tech cost is increased, but you don't get any Future tec
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 12 Jan 2017 10:44:09 PM EET
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.5.6
         Discussion Lock: Any
        Operating System: None
         Planned Release: 
 Contains string changes: None

    _______________________________________________________

Details:

From http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues (3):

e.g. in civ2civ3, techlevel 87 (ruleset modified to ignore first philosophy
discover bonus) and Future Tech 1 requires 5280 bulbs, but techlevel 100, you
need 6060 bulbs to discover Future Tech 1.
(maybe server\techtools.c found_new_tech)

AI can to get initial Future Tech. I confused why they can and human player
can't.





    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?25434>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to