URL: <http://gna.org/bugs/?25249>
Summary: First game's tileset sets server topology for ever Project: Freeciv Submitted by: sveinung Submitted on: Mon 31 Oct 2016 03:31:06 PM UTC Category: client Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK, 2.6 Discussion Lock: Any Operating System: Any Planned Release: 3.0.0, 2.6.0 Contains string changes: No _______________________________________________________ Details: The function client_start_server() sets topology based on tileset. Its conclusions have ended up in many client setting files. A stored topology interacts badly with tileset ruleset change, ruleset tileset change and topology tileset change. It breaks ruleset default topology. The tileset is already stored in the client setting file. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 31 Oct 2016 03:31:06 PM UTC Name: 0001-client-stop-storing-server-topology-choice.patch Size: 2kB By: sveinung <http://gna.org/bugs/download.php?file_id=29212> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25249> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev