URL:
<http://gna.org/bugs/?25249>
Summary: First game's tileset sets server topology for ever
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 31 Oct 2016 03:31:06 PM UTC
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: Ready For Test
Assigned to: sveinung
Originator Email:
Open/Closed: Open
Release: TRUNK, 2.6
Discussion Lock: Any
Operating System: Any
Planned Release: 3.0.0, 2.6.0
Contains string changes: No
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Details:
The function client_start_server() sets topology based on tileset. Its
conclusions have ended up in many client setting files.
A stored topology interacts badly with tileset ruleset change, ruleset tileset
change and topology tileset change. It breaks ruleset default topology.
The tileset is already stored in the client setting file.
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File Attachments:
-------------------------------------------------------
Date: Mon 31 Oct 2016 03:31:06 PM UTC Name:
0001-client-stop-storing-server-topology-choice.patch Size: 2kB By:
sveinung
<http://gna.org/bugs/download.php?file_id=29212>
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<http://gna.org/bugs/?25249>
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